While DA2 is overall the least popular game in the Dragon Age series I still find it interesting how it's arguably the game that has had the most notable impact on Dragon Age as a whole. Case in point, the artistic style of DA2 is something that has quickly become THE Style of Dragon Age.
While DAO is a great game design wise it wasn't anything special, it was just another generic Dungeons and Dragons and Lord of the Rings clone (again just design wise) and aside from Morrigan every character from the first game who's made a return has been given an alternative outfit that is very much influenced by the outfits in DA2. I honestly think that the reason Morrigan's outfit is the only one that has remained largely unchanged is because it was already very DA2 in look.
DA2's deign in both cloths and building can be best described as Heavy Metal-ish with a Fantasy Twist. Everything in DA2 was REALLY Pointy and looked like it was trying to be as metal as possible and while toned quite a bit that style did carry over into DAI and it looks like it will continue to carry over into DA4.
I think the reason the series has stuck with this style is because it helps make DA more visually distinctive which is good for brand recognition. To go over to Sci-Fi for a moment if you look at Star Trek, Mass Effect and Star Wars you can tell which series is which just by looking at the backgrounds of each series. Even when these series try to break away from that overall look said look will still be present in the series no matter how hard future creators try to get rid of it.
Now look at Fantasy Series. The Owl House, Harry Potter and, of course, Lord of the Rings are all VERY visually unique and you'd be able to tell which series you were in just based on the overall design of the backgrounds. By Contrast, DAO is, again, just another Lord of the Rings series with a heavy emphases on the color Brown and while DA2 isn't exactly the Vincent van Gogh of gaming it was more colorful then any thing we got in DA2.
DA2 also introduced the Humorous option on the dialogue wheel to the series which was also utilized in DAI and will apparently make a return in DA4. While the Dialogue Wheel was obviously included because it as a huge hit in Mass Effect DA2 was the one to turn the middle option from boring neutral to Humorous rouge. Not only did it make the middle option more viable but it also helped to give Hawke more character as now you weren't just restricted to good and mean options but by giving you another options that was just as valid as the other two it meant you could have a more nuanced character.
Hawke can be a Humorous rouge who's smile hides a amoral monster, a virtuous paragon who always puts on a happy face or a Jerkass with a Heart of Gold. While this option was kinda there in DAO you were still mostly forced to play the game as either a Pure Paragon or a Hardened Renegade. Sure, there was nuance in the game itself but the PC was pretty boring. Hawke has problems as a PC but you remember them because they weren't just a Paragon or Renegade and that, again, carried over into DAI.
There's also the fact that Varric seems to be taking on the role of series companion as he will be returning in DA4, voiced once again by Brian Bloom. While Varric's exact role in DA4 is unknown (he might not be a proper companion but an advisor like Cullen, Josephine and Leliana where in DAI) he is the only character to have played a big role in 3 of DA's games instead of just one like other reoccurring characters. Even Leliana was only a major character in DAO and DAI while having only a minor role in DA2 and only if you purchased the DLC of DA2.
And finally, the fact that the next game in the series DA4, seems to be going for something similar to what we got in DA2. From what we've learned so far instead of a large scale war that will decide the fate of the world you are instead going on a small scale story that focuses more on heists, spying and playing as someone who has next to no power in this story.
Now, as Chuck pointed out in his review of DA2 this can backfire HORRIBLY but my focus is just to note that for all it's problems DA2 is, oddly enough, THE most influential DA game in the series.
It's kinda like the Star Wars Prequels when you think about. For all the issues they have the influence of the Prequels is only matched by the Original Trilogy and the Thrawn Trilogy, to the point that they many ideas that Star Wars is returning to are heavily tied to the Prequel Trilogy just as much as they are TOT and TTT.
I just find it interesting how, for all it's problems, DA2 is the game the game that gave DA more of an identity which has helped it stand out as a series. While DAO is still the best in the series and as much as I love DAI DA2 should get a bit more credit for helping Dragon Age to stand out a bit more in pop-culture.
Thoughts?
The Influance of Dragon Age 2 on the Dragon Age Series
- hammerofglass
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Re: The Influance of Dragon Age 2 on the Dragon Age Series
Matthew Goldman, who was the visual director for DA2 and DAI, is now the main creative developer for the series. David Gaider was head writer for all three (he has since left the company). I'm not sure the concept of "influence" really applies here.
When tyranny becomes law, rebellion becomes duty.
Re: The Influance of Dragon Age 2 on the Dragon Age Series
All I know is I played less than half an hour of DA2 and quit I was so turned off by what they'd done to the visuals.
Felt like they'd turned a fairly realistic live action movie into an overly stylized anime.
Felt like they'd turned a fairly realistic live action movie into an overly stylized anime.
Re: The Influance of Dragon Age 2 on the Dragon Age Series
The point I was trying to make wasn't to ask the question of the quality of the story but rather how DA2 has influenced the series style-wise. The look, the use of the humorous option on the dialogue wheel and how for all it's faults DA2 DID have an impact on the series.mathewgsmith wrote: ↑Mon Dec 14, 2020 12:21 am Matthew Goldman, who was the visual director for DA2 and DAI, is now the main creative developer for the series. David Gaider was head writer for all three (he has since left the company). I'm not sure the concept of "influence" really applies here.
I totally get where you're coming from but I do like the more unique style that DA2 brought to the series as I've never been a big fan of the Brown is Real Trope and prefer when series try to be more artistically unique.
But again, that's just me and I get why the style might turn other people off.
Re: The Influance of Dragon Age 2 on the Dragon Age Series
It's not that I liked the colour scheme so much as I disliked the aesthetic changes. What was done to the Darkspawn made them look comical and the stylistic rendition of blood was too over the top for me when the first ones overuse of blood in combat was bad as it was.
- hammerofglass
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Re: The Influance of Dragon Age 2 on the Dragon Age Series
I'm not saying you're wrong about that, I'm saying it's literally the exact same people keeping a style they themselves created so calling it "influence" is kind of weird.Winter wrote: ↑Mon Dec 14, 2020 6:01 amThe point I was trying to make wasn't to ask the question of the quality of the story but rather how DA2 has influenced the series style-wise. The look, the use of the humorous option on the dialogue wheel and how for all it's faults DA2 DID have an impact on the series.mathewgsmith wrote: ↑Mon Dec 14, 2020 12:21 am Matthew Goldman, who was the visual director for DA2 and DAI, is now the main creative developer for the series. David Gaider was head writer for all three (he has since left the company). I'm not sure the concept of "influence" really applies here.
When tyranny becomes law, rebellion becomes duty.
Re: The Influance of Dragon Age 2 on the Dragon Age Series
Well, it's nit just the games but the comics and novel covers that have also utilized the style DA2 introduced. Note that even fan art for the series, when making pieces for the first game, are based more on DA2 then DAO so I think the use of the word "Influence" still applies given how wide spread it is at the point.mathewgsmith wrote: ↑Tue Dec 15, 2020 12:56 amI'm not saying you're wrong about that, I'm saying it's literally the exact same people keeping a style they themselves created so calling it "influence" is kind of weird.Winter wrote: ↑Mon Dec 14, 2020 6:01 amThe point I was trying to make wasn't to ask the question of the quality of the story but rather how DA2 has influenced the series style-wise. The look, the use of the humorous option on the dialogue wheel and how for all it's faults DA2 DID have an impact on the series.mathewgsmith wrote: ↑Mon Dec 14, 2020 12:21 am Matthew Goldman, who was the visual director for DA2 and DAI, is now the main creative developer for the series. David Gaider was head writer for all three (he has since left the company). I'm not sure the concept of "influence" really applies here.
- hammerofglass
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Re: The Influance of Dragon Age 2 on the Dragon Age Series
I am being unreasonably nitpicky and apologize for it.Winter wrote: ↑Tue Dec 15, 2020 3:04 amWell, it's nit just the games but the comics and novel covers that have also utilized the style DA2 introduced. Note that even fan art for the series, when making pieces for the first game, are based more on DA2 then DAO so I think the use of the word "Influence" still applies given how wide spread it is at the point.mathewgsmith wrote: ↑Tue Dec 15, 2020 12:56 amI'm not saying you're wrong about that, I'm saying it's literally the exact same people keeping a style they themselves created so calling it "influence" is kind of weird.Winter wrote: ↑Mon Dec 14, 2020 6:01 amThe point I was trying to make wasn't to ask the question of the quality of the story but rather how DA2 has influenced the series style-wise. The look, the use of the humorous option on the dialogue wheel and how for all it's faults DA2 DID have an impact on the series.mathewgsmith wrote: ↑Mon Dec 14, 2020 12:21 am Matthew Goldman, who was the visual director for DA2 and DAI, is now the main creative developer for the series. David Gaider was head writer for all three (he has since left the company). I'm not sure the concept of "influence" really applies here.
I do want to throw in that the first game was heavily restricted by the limitations of the engine. The concept art (especially the stuff they recycled for the tabletop RPG) shows a lot of elements DAO couldn't handle and DA2 would pick up.
When tyranny becomes law, rebellion becomes duty.
Re: The Influance of Dragon Age 2 on the Dragon Age Series
No harm, no fowl, this IS the internet and a site that's dedicated to the Speculative Fiction Part of Pop-Culture. We're ALL nitpciky.mathewgsmith wrote: ↑Tue Dec 15, 2020 3:36 am I am being unreasonably nitpicky and apologize for it.
I do want to throw in that the first game was heavily restricted by the limitations of the engine. The concept art (especially the stuff they recycled for the tabletop RPG) shows a lot of elements DAO couldn't handle and DA2 would pick up.