Star Trek: Strange new worlds

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CharlesPhipps
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Re: Star Trek: Strange new worlds

Post by CharlesPhipps »

clearspira wrote: Sun May 22, 2022 4:45 pm TNG: ''The Neutral Zone''. Three 20th century humans who froze themselves for 400 years, all three of them dying of incurable conditions.
Score another one for shitty continuity.
They were not in hibernation, clearspira. They were dead.

We have Khan for stasis.

But it's not a mistake because he can't store his daughter on a starship and research a cure while he's supposed to be doing his duties.
Al-1701
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Re: Star Trek: Strange new worlds

Post by Al-1701 »

Also keeping her in the pattern buffer takes up less physical space and uses less power than placing her in a suspended animation pod.

I will also point out there are plenty of examples of technology losing capabilities that are considered unneeded. Like being able to run a game that requires DOS prompts is impossible on a modern computer unless you have a program to emulate DOS (and now the same is true for Flash). Being able to hold a pattern indefinitely might have been a feature in 23rd century transporters that was just done away with in the 24th because it was seen as an unneeded feature.

You're forgetting that Scotty chilled in a pattern buffer for three quarters of a century without needing to come out at all.
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clearspira
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Re: Star Trek: Strange new worlds

Post by clearspira »

CharlesPhipps wrote: Sun May 22, 2022 4:57 pm
clearspira wrote: Sun May 22, 2022 4:45 pm TNG: ''The Neutral Zone''. Three 20th century humans who froze themselves for 400 years, all three of them dying of incurable conditions.
Score another one for shitty continuity.
They were not in hibernation, clearspira. They were dead.

We have Khan for stasis.

But it's not a mistake because he can't store his daughter on a starship and research a cure while he's supposed to be doing his duties.
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TGLS
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Re: Star Trek: Strange new worlds

Post by TGLS »

Wow, Trek is really all over the place as to whether stasis is done with cryonics or not.
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Madner Kami
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Re: Star Trek: Strange new worlds

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Al-1701 wrote: Sun May 22, 2022 5:48 pm Also keeping her in the pattern buffer takes up less physical space and uses less power than placing her in a suspended animation pod.

I will also point out there are plenty of examples of technology losing capabilities that are considered unneeded. Like being able to run a game that requires DOS prompts is impossible on a modern computer unless you have a program to emulate DOS (and now the same is true for Flash). Being able to hold a pattern indefinitely might have been a feature in 23rd century transporters that was just done away with in the 24th because it was seen as an unneeded feature.

You're forgetting that Scotty chilled in a pattern buffer for three quarters of a century without needing to come out at all.
Scotty's technique was very clearly described as highly experimental, unconventional and dangerous. Let me remind you, that Scotty was the only survivor of the technique.

Also, you point out yourself, why this technology wouldn't vanish. It's far too practical as an application, to ever do away with it. Any sort of transportation could be miniaturized to an unprecedented scale. Need to haul 500 isotons of Dilithium? Refit a standard-shuttle with extra data storage. Need to get from one side of the Federation to the other, but not have any interest in a multi-month voyage? Transporter-stasis. Need to carry around a lot of gear for an away team mission? Transporter-storage (Elite Force says hello). You need to insert a group of people, say soldiers behind enemy lines or land them on a planet unnoticed? Modify a photon torpedo to carry a small scale transporter and some buffer-storage and voila, ultimate infiltration device. Need a lot of crew for some reason, say for boarding action, but can't afford to have them hang around the entire time? Transporter-stasis. You may argue that the Federation wouldn't do either of the last two options, but the Klingons? Or the Romulans? Fuck, they'd abuse the shit out of that option. Creating a colony on some new world? Ah, no worries, you got your STC here, your Starfleet Transporter Construct. Hell, something as simple as emergency tools stored in a portable buffer under each seat of a shuttle would already go a long way in not making this technology ever go extinct.
Last edited by Madner Kami on Sun May 22, 2022 10:11 pm, edited 2 times in total.
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clearspira
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Re: Star Trek: Strange new worlds

Post by clearspira »

TGLS wrote: Sun May 22, 2022 8:08 pm Wow, Trek is really all over the place as to whether stasis is done with cryonics or not.
I'm enough of a geek to have become really interested in actual space travel over the years and cryonics really is as fictional as most of the things in Star Trek which is why I think so many writers have tried to ''quantum, quantum'' it over the years. I'm not saying it will never happen, just as I am not saying that FTL will never happen, its just seriously unlikely to the point that it is bordering on impossible.

To put it simply, there is no known way (even theoretical) to freeze someone to the temperature required (-320 F/-195 C) without completely destroying every tissue cell in your body. Interestingly enough, there are creatures that CAN survive being frozen such as certain species of frog, which brings us back to the genetic engineering question: human beings are so suited to our environment that the only way to leave it may be to engineer a new race of humans.
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Re: Star Trek: Strange new worlds

Post by clearspira »

Madner Kami wrote: Sun May 22, 2022 9:47 pm
Al-1701 wrote: Sun May 22, 2022 5:48 pm Also keeping her in the pattern buffer takes up less physical space and uses less power than placing her in a suspended animation pod.

I will also point out there are plenty of examples of technology losing capabilities that are considered unneeded. Like being able to run a game that requires DOS prompts is impossible on a modern computer unless you have a program to emulate DOS (and now the same is true for Flash). Being able to hold a pattern indefinitely might have been a feature in 23rd century transporters that was just done away with in the 24th because it was seen as an unneeded feature.

You're forgetting that Scotty chilled in a pattern buffer for three quarters of a century without needing to come out at all.
Scotty's technique was very clearly described as highly experimental, unconventional and dangerous. Let me remind you, that Scotty was the only survivor of the technique.

Also, you point out yourself, why this technology wouldn't vanish. It's far too practical as an application, to ever do away with it. Any sort of transportation could be miniaturized to an unprecedented scale. Need to haul 500 isotons of Dilithium? Refit a standard-shuttle with extra data storage. Need to get from one side of the Federation to the other, but not have any interest in a multi-month voyage? Transporter-stasis. Need to carry around a lot of gear for an away team mission? Transporter-storage (Elite Force says hello). You need to insert a group of people, say soldiers behind enemy lines or land them on a planet unnoticed? Modify a photon torpedo to carry a small scale transporter and some buffer-storage and voila, ultimate infiltration device. Need a lot of screw for some reason, say for boarding action, but can't afford to have them hang around the entire time? Transporter-stasis. You may argue that the Federation wouldn't do either of the last two options, but the Klingons? Or the Romulans? Fuck, they'd abuse the shit out of that option. Creating a colony on some new world? Ah, no worries, you got your STC here, your Starfleet Transporter Construct. Hell, something as simple as emergency tools stored in a portable buffer under each seat of a shuttle would already go a long way in not making this technology ever go extinct.
I'm reminded of Dragonball and those little capsules that can hold houses and cars. Combine that with the transporter commbadges from Discovery and you could carry a fleet or a whole arsenal within your pocket, all keyed to a certain badge.
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Madner Kami
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Re: Star Trek: Strange new worlds

Post by Madner Kami »

clearspira wrote: Sun May 22, 2022 9:53 pm I'm reminded of Dragonball and those little capsules that can hold houses and cars. Combine that with the transporter commbadges from Discovery and you could carry a fleet or a whole arsenal within your pocket, all keyed to a certain badge.
When the fans of a property put more thought into the consequences and practical applications of said property, than the show-runners...
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CharlesPhipps
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Re: Star Trek: Strange new worlds

Post by CharlesPhipps »

Cryonics is basically as real as psychic powers.

People act like it's putting you to sleep but it's actually freezing your dead body and assuming that you can raise the dead as well as fix the brain damage therein.

Which you might as well wish for a unicorn with.

It is, however, a great scam.
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Re: Star Trek: Strange new worlds

Post by Frustration »

It's not even a matter of canon. It's a matter of imagination. The problem they created would be much more easily handled by cryopreservation. So why didn't they address that? I could see an argument that a frozen little girl has a physical presence that would attract attention - even with their advanced energy systems, you'd still need a tank to keep her in, and where are you going to keep it? But the transporter is harder to access, and a less effective solution generally. Someone's going to notice the logs, the energy requirements (much higher than merely keeping a body very cold)...

It's just bad writing.
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