Establish a Federation Colony (hypothetical fun)
Posted: Sat Jan 06, 2018 6:48 am
Re-posted from a similar thread I did on SD.net:
Congratulations, after a lengthy application process, your grant proposal has been approved by the Federation's Department of Colonial Affairs. Your potential colony will be transported to a suitable class M planet by the USS Bonchune and 2 Antares class freighters.
For this voyage, you will have access to the guest quarters and 2 cargo bays of the Bonchune(same size and dimensions as the Enterprise-D's cargo bays), as well as the cargo capacity of the two freighters.(For reference, Kasidy Yates's ship, the Xhosa, is one of the ships).
And we'll place this in 2379, two weeks after Nemesis. located in Badlands frontier space, now that the Cardassians are incapable of holding their borders, which went to the DMZ, the UFP is swooping in and in a colonization rush of the sectors there.
The Federation will supply you with what you request on your form(within reason), but there is limited space available.
Starfleet requires you to pack a long range communications device in case of emergency.
It will be two years before your world receives another resupply of material and personnel.
Keep in mind that the UFP's Department of Colonial Affairs has plenty of applications, this world has been slotted to you. And there's nothing on it so far about trying to recreate Risa, Scotland, Luddite Irish, traditional homes for Native Americans, etc, so class M to take all for yourselves is what you get.
Minor note, if you state that you're building a specific cultural colony(random example, a colony of Ancient China, with appropriate climate and wildlife), or if you have a valid reason why an Earth like world won't suit your needs, the Department of Colonial Affairs will try to cater to your needs, but it will more than likely mean that you will either be on a more suitable world that is still in the DMZ, somewhere else in the frontier, or failing that, move you to the bottom of the queue and encourage you to seek private funding elsewhere.
IE, wait another few months or years while a colony of Vulcan artists, Bolian farmers, or Trill mountain climbers take your spot in line. In which case, your colonists will probably move on to another project, as they know you're not a good bet for a Colonial governor.
To be fair, if you want to make a theme park planet, put in the request for environmental control technology and supplies, if you have the room.
What kind of colony do you design? How many people will you bring? What do you pack? Where on an Earth like planet do you plan to settle?
Additionally, that is scenario 1.
Scenario 2: Due to high demand, everything else is the same, but the FDCA is combining your group with other petitioners, and you have to agree with the packing decisions of the other posters in this thread on what kind of colony, what to pack, where to settle, etc.
Discuss and have fun.
Congratulations, after a lengthy application process, your grant proposal has been approved by the Federation's Department of Colonial Affairs. Your potential colony will be transported to a suitable class M planet by the USS Bonchune and 2 Antares class freighters.
For this voyage, you will have access to the guest quarters and 2 cargo bays of the Bonchune(same size and dimensions as the Enterprise-D's cargo bays), as well as the cargo capacity of the two freighters.(For reference, Kasidy Yates's ship, the Xhosa, is one of the ships).
And we'll place this in 2379, two weeks after Nemesis. located in Badlands frontier space, now that the Cardassians are incapable of holding their borders, which went to the DMZ, the UFP is swooping in and in a colonization rush of the sectors there.
The Federation will supply you with what you request on your form(within reason), but there is limited space available.
Starfleet requires you to pack a long range communications device in case of emergency.
It will be two years before your world receives another resupply of material and personnel.
Keep in mind that the UFP's Department of Colonial Affairs has plenty of applications, this world has been slotted to you. And there's nothing on it so far about trying to recreate Risa, Scotland, Luddite Irish, traditional homes for Native Americans, etc, so class M to take all for yourselves is what you get.
Minor note, if you state that you're building a specific cultural colony(random example, a colony of Ancient China, with appropriate climate and wildlife), or if you have a valid reason why an Earth like world won't suit your needs, the Department of Colonial Affairs will try to cater to your needs, but it will more than likely mean that you will either be on a more suitable world that is still in the DMZ, somewhere else in the frontier, or failing that, move you to the bottom of the queue and encourage you to seek private funding elsewhere.
IE, wait another few months or years while a colony of Vulcan artists, Bolian farmers, or Trill mountain climbers take your spot in line. In which case, your colonists will probably move on to another project, as they know you're not a good bet for a Colonial governor.
To be fair, if you want to make a theme park planet, put in the request for environmental control technology and supplies, if you have the room.
What kind of colony do you design? How many people will you bring? What do you pack? Where on an Earth like planet do you plan to settle?
Additionally, that is scenario 1.
Scenario 2: Due to high demand, everything else is the same, but the FDCA is combining your group with other petitioners, and you have to agree with the packing decisions of the other posters in this thread on what kind of colony, what to pack, where to settle, etc.
Discuss and have fun.