SWTOR: Knights of the Eternal Throne (all the spoilers)
Posted: Mon Feb 13, 2017 12:16 pm
youtu.be/LbpDxrew4A0
Hoo boy. There's a lot to catch up with on here. A quick recap.
KOTFE: Chapter 16 came out. Despite having some awesome combat mechanics and visuals, the "un-choice" at the end of the game and magical Koth teleporting onto your ship and stealing it was a giant size 12 steel toe capped boot to the crotch of any dark side player, telling them they suck and punishing them for not making the correct choice of being a light side Jedi Knight.
The HK-55 chapter came out and was actually pretty awesome. Though I think it highlights that it was a mistake to kill him off in the main storyline. I miss his murderous antics.
I also pre-emptively ruined the KotET theme tune for everyone.
youtu.be/S0h1x0VOL-Y
Knights of the Eternal Throne at least in my opinion, turned out to be pretty good.
Main characters you tried to kill actually died. A lot of the specific issues that were complained about were resolved. They focused on how important the Commander was instead of having him follow everyone. Lots of fun walker and mini fights. A lot of variation in terrain, getting to see Nathema at last.
The good
The set piece battles in KotET were awesome. Chapter 8 and the 2nd Battle of Odessen was what chapter 16 should have been. You get to see the assets you've gathered actually fighting. The final battle against Valkorion was epic.
Lots of callbacks for the Agent storyline. More than anyone else I think.
Iokath was incredible, had some Mass Effect feels to it. Looking forward to revisiting it.
The ability to be a ruthless hero was appreciated. I'm not so big on that redemption thing.
Plus, walker fights. They really need to add those to the main game.
The Meh
I really wish Acina wouldn't tell my Imperial or Sith stuff about the Empire as if they were a tourist.
The badass trailer to the game hinted at the Nathema asylum being a lot more cultish and spiritual in nature. Instead the indoctrination was technological. I feel the Nathema zealots could have been utilised better and made a hell of a lot more terrifying.
Valkorion's motivation. In the end it's entirely logical considering what we know of him, but I would have preferred there was actually some sort of benevolent idea behind it, or another secret that revealed that his goals weren't entirely malevolent. Instead it's just him being a villain which ends up being disappointing.
The only real way I can justify his actions is that Valkorion was a Zakuulan champion that somehow imprisoned/changed part of Vitiate in the way that Revan influenced him and only when Valkorion was slain by his son and he was fully re-united, he was finally free to act as he wished.
The bad
Poor SCORPIO, what have they done to you?
Sadly, SCORPIO's motivations went down the pan in KotFE and never really recovered. Especially considering her history with the Agent.
She went from desiring self improvement in all forms, to wanting to free her sisters, to wanting to discover her history, then wanting to have the choice to not be a weapon.
Cipher 9 gave you a choice when you were free of your frame before SCORPIO. Don't give me that crap. You want me to give you potential control of a dyson sphere. Allow my blaster to prevent any further betrayals.
The entire Command system they've been trying to fix. The one everyone was telling them was a stupid idea from the start. What were they thinking?