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A Star Trek canon fix that makes everyone happy.

Posted: Sun Mar 17, 2019 5:58 pm
by technobabbler
If you like analyzing the minutiae of Trek and meshing real world writing mistakes/laziness/artistic license with in-universe canon....

Came across this guy, anti-trekker, on youtube (and an apparently fan of sfdebris as he's mentioned a Chuck idea once). https://www.youtube.com/watch?v=AzjoAVcrwYc

He proposes a simple fix to the entire 1966-2019 Trek lore to make canon(s) line up.

1. You got your 1966-Voyager universe;
2. you get a alternate universe due to Star Trek: First Contact, which includes Enterprise, the TNG movies, STDisco;
3. you get another alternate universe which is the JJverse.

obviously this doesn't touch the point that Trek treats time travel inconsistently....ie in some episodes you travel back to your "home universe" while other times there's an unresolved paradox that's just hand-waved/ignored by the writers

Re: A Star Trek canon fix that makes everyone happy.

Posted: Sun Mar 17, 2019 7:10 pm
by Yukaphile
Just imagine the whole "Parallels" thing, regardless of what the writers say. That's luckily always an option in the hole for those who care about a tight continuity.

Re: A Star Trek canon fix that makes everyone happy.

Posted: Sun Mar 17, 2019 8:07 pm
by Darth Wedgius
Works for me. Or it could be Captain Kirk punching the Nexus. :)

Re: A Star Trek canon fix that makes everyone happy.

Posted: Mon Mar 18, 2019 12:59 am
by clearspira
It would make me happy if THIS was canon. But sadly it isn't.

Re: A Star Trek canon fix that makes everyone happy.

Posted: Wed Mar 20, 2019 9:20 am
by Nessus
technobabbler wrote: Sun Mar 17, 2019 5:58 pm obviously this doesn't touch the point that Trek treats time travel inconsistently....ie in some episodes you travel back to your "home universe" while other times there's an unresolved paradox that's just hand-waved/ignored by the writers
For my part I don't have a problem with this. IMO it's very easy to assume that different methods of time travel work differently and thus have different effects on the timeline/universe. Think of "time travel" as a subjectively defined effect than can be achieved through multiple drastically different mechanisms, rather rather than a single universe-level mechanism with several different technical entry points. Sort of like how a fever is not a disease, but rather an effect that can be caused by many different illnesses, not all of them even disease-related.

Or like how knocking a bottle off a fencepost can be achieved via either a bullet... or by digging under the fencepost to make it collapse (or any number of other ways). If you only know someone knocked over the bottle, but not HOW, you don't look at a fissure in the ground caused by a collapsed tunnel and say "that can't have anything to do with the bottle falling over, 'cause we know bullets don't do that".