One of Mass Effect: Andromeda's Biggest Failings
Posted: Sun Oct 25, 2020 10:30 pm
While there are many, and I mean MANY, problems with MEA there is one issue that I think really doomed the game and that is how badly it's budget was handled. While MEA is well known for how cheep it looks the thing of it is is that it DOES have some rather impressive graphics, from the loading screens that shows you arriving to the planet, seeing the planet outside and on top of that the gameplay is actually really good. But here's the problem, a lot and I mean a LOT of these bits could have and really should have been left out to so the budget could in other areas could have been used.
For example, take feature that shows the world your at being shown outside your ship. This is honestly a really solid effect and while they're rather slow I do actually like the effect of seeing the travel between worlds. The problem is, you really didn't need either of these. It's a waste of money that is only there to look cool and as a result the money for the facial animation is wasted so we get all the $#!t we got in the main game.
Let's take a look at The Witcher 3. This was a game that actually had a smaller budget then MEA and yet you'd never know to look at it. That's because the developers knew how to cut corners to save on money for the stuff that actually mattered. Take for example the use of drawings that is used for the games various endings and the recap loading screens. The reason these are used is that it's actually cheaper to just have a series of drawings instead of making a series of cutscenes, include a stylized blood stain that moves us along to the next drawing so it's all done in a single take to make it look cool. Even Dragon Age 2 knew to due this to recap the events between time jumps or Dragon Age: Inquisition using tarot cards in place of the first two games character models when choosing companions.
Let's also take a look at a non-gaming example with Cowboy Bebop. While a beautiful anime did you notice that throughout most of the episodes there's actually not that much movement? Yeah, until we get to the fight scenes there's a lot of cheating going on by doing things like focusing on a characters eyes, or pulling the camera back while two characters talk to one another. This means that money is saved by showing you basically still frames that are moved around a little bit to give the illusion of life so when the scenes that actually need the movement come in, like the fight scenes, it looks amazing because the animators knew how to hold back to save on the money they would need for later.
Contrast this with MEA's planet jumping loading screens. This is spectacle for spectacle sake and as a result wastes money. Another example of MEA wasting it's money is how the conversations with the mysterious backer is handled. Instead of just having us hear their voice the game instead shows us a screen in which the backer changes races every few seconds to keep their identity a secret and it's such a waste.
They could have just kept them in shadows and all we get from them is their voice which is distorted like what we got in the Citadel DLC with Shepard's Clone. This would actually have been easier to animate so and you can save that money for, you know, a good script, solid facial animation and a story with characters we can actually get invested in.
Say what you will about DA2 but it honestly made better use of it's budget and as a result did create an overall better game.
For example, take feature that shows the world your at being shown outside your ship. This is honestly a really solid effect and while they're rather slow I do actually like the effect of seeing the travel between worlds. The problem is, you really didn't need either of these. It's a waste of money that is only there to look cool and as a result the money for the facial animation is wasted so we get all the $#!t we got in the main game.
Let's take a look at The Witcher 3. This was a game that actually had a smaller budget then MEA and yet you'd never know to look at it. That's because the developers knew how to cut corners to save on money for the stuff that actually mattered. Take for example the use of drawings that is used for the games various endings and the recap loading screens. The reason these are used is that it's actually cheaper to just have a series of drawings instead of making a series of cutscenes, include a stylized blood stain that moves us along to the next drawing so it's all done in a single take to make it look cool. Even Dragon Age 2 knew to due this to recap the events between time jumps or Dragon Age: Inquisition using tarot cards in place of the first two games character models when choosing companions.
Let's also take a look at a non-gaming example with Cowboy Bebop. While a beautiful anime did you notice that throughout most of the episodes there's actually not that much movement? Yeah, until we get to the fight scenes there's a lot of cheating going on by doing things like focusing on a characters eyes, or pulling the camera back while two characters talk to one another. This means that money is saved by showing you basically still frames that are moved around a little bit to give the illusion of life so when the scenes that actually need the movement come in, like the fight scenes, it looks amazing because the animators knew how to hold back to save on the money they would need for later.
Contrast this with MEA's planet jumping loading screens. This is spectacle for spectacle sake and as a result wastes money. Another example of MEA wasting it's money is how the conversations with the mysterious backer is handled. Instead of just having us hear their voice the game instead shows us a screen in which the backer changes races every few seconds to keep their identity a secret and it's such a waste.
They could have just kept them in shadows and all we get from them is their voice which is distorted like what we got in the Citadel DLC with Shepard's Clone. This would actually have been easier to animate so and you can save that money for, you know, a good script, solid facial animation and a story with characters we can actually get invested in.
Say what you will about DA2 but it honestly made better use of it's budget and as a result did create an overall better game.