Winter wrote: ↑Wed Dec 02, 2020 11:14 pm
Beelzquill wrote: ↑Wed Dec 02, 2020 10:22 pm
I'm totally gonna read that, it might take me a couple of weeks because I am currently terrible at reading but I will.
I hope you enjoy it and please tell what you think of it when you're done as it was a bit of a passion project for me.
Allright Winter, I have read the whole rewrite. Be warned, I just typed over fifteen hundred words.
Where to start, I guess I'll start with the gameplay. Overall I love the redesign for the Normandy and the vehicle ideas. I missed the Mako in ME3. The matchmaker idea is very interesting, though I don't know if I would hook up Jack and Miranda but then again it really should be up to the player so, I'm down with it. Tell you what, your femshep can romance Tali if my broshep can romance Garrus
. I have to disagree with cutting Infiltrator, Vanguard, and especially Sentinel though. Those are literally my 2nd, 3rd, and #1 classes to play as respectively. I just want to Tech Armor in peace man. I like the level ideas as well, I am not particularly good at level design so I have little to add there.
Now for the story sections. Your Act One is perfect. I would not change a damn thing. I actually got a little invested in Lane's character reading that, and I knew she would die. Only thing that confused me was the use of the term Man-of-war because I thought in Mass Effect there were only Frigates, Cruisers, Dreadnoughts, and recently Carriers as far as big ships were concerned. I really like using the squad assignment idea to explain Liara forcing the non-James party member out. It is much a much more natural way to execute that in comparison to the what the game actually did. I think you decided that EDI shouldn't be a squadmate and I completely agree, that actually was slightly annoying in the original game that I would take this deathbot that was made by my enemies and was trying to kill me ten seconds ago as a squadmate. I guess the only thing I might say is that Ajax should not be killable in Arrival just so you definitely have a tech focused squadmate in this game but that's really it. I'm really enjoying this rewrite so far.
For Act Two, I'm a still mostly liking it but I am a little confused. I really like Sur'Kesh, Tuchanka, Citadel, and Palaven. I am neutral on Rannoch(fitting since that one is the least changed but was arguably the best mission in the original game) and Leviathan. I am somewhat confused by Thessia and Omega.
I'll talk about Omega first, I don't understand why you think Aria being willing to sacrifice hundreds of civilians to save herself is out of character. She's basically someone who killed her way to a position of power that actually rivals the Citadel in the Milky Way Galaxy. Sure, she has a soft side and isn't actively malicious but the type of person who becomes a crime boss has to be capable of killing innocents to save herself. Nyreen surviving and potentially being a permanent squadmate is still a plus though.
Now for Thessia, I do not understand the Thessia conflict. Why would the Justicars be fighting the Commandos? If anything, I think the Commandos would basically be on the Justicar side, seeing as they are probably a good amount of the recruiting pool for the Justicar order. Wouldn't the Justicars be more likely to be in conflict with business tycoons of Illium and the Mecenary captains? They seemed to be the least traditional of the Asari and would oppose the very traditional Justicars. Actually, now that I think about it, the Justicars and Mercs would be the military assets of the traditional, conservative factions and the unorthodox, liberal factions of Asari society. I guess I really didn't get why the commandos and Justicars were fighting. I do like getting Samara as a squadmate again though, she was one of the squadmates whose not rejoining made the least sense to me.
Not much to say for Rannoch. I totally agree on seeing Tali's face. I totally agree it didn't need to be changed much. The only thing I can think of and I'm not sure of this myself, is that I would like the geth consensus mission to show us more of the bad acts of Geth. To be clear, I don't the Geth to be "the bad guys" of the Morning War, just that it seems like Legion/GethVI shows us something that very positive for the Geth and paints the Quarians as the total and complete instigators in the war. I would have liked to see loyal Legion give us a more complete picture while disloyal Legion or the Geth VI shows up the original footage but that's just me. It is totally fine as it.
As for Leviation, I think it's fine but there should probably be a little more strategy and tactics to cover the Reaper War since this is basically the campaign that gives the allied races a fighting chance. I get that you probably didn't want to go into that (hell, I don't really want to get into it too much and I'm asking for it) but it would help the players understand why they're important, and why they are necessary to get to the thread act(
sorry, couldn't resist, as you can no doubt see, I am much worse at grammar, believe me) and not Tuchanka, Rannoch, or Omega.
Now for the ones I really like. Tuchanka is great, the only thing I would put back in is the Turian platoon/bomb plot but I get why you removed it. The only two things I'm confused about in Citadel is if Jamison is doomed to die because s/he doesn't have implants and where exactly Thane gets his tearjerking death scene? Ok, one more thing, I really think there should be a flaying Kai Leng alive section but whatever.
I love the evacuate Palaven campaign. I really want to see how the Turian people are this military culture and how well they fight back and even that is not enough. Being able to piss the Turian Primarch off enough that he will try to genocide humanity after the war is really interesting. I really wanted to meet Garrus's dad in the trilogy so bad. The only thing I would change is having these "anger the Turians" options be a clear short term gain. There should definitely be an player rationalization to do these things.
I think my favorite of these new campaigns is Sur'Kesh. The Salarians are my favorite race in Mass Effect and getting to be involved in their society Winter Palace style is incredibly cool to me. Would Iniga be the feminine version of Inigo? Eh, Inigo does sound better anyway and Salarians don't have to follow our gendered language conventions so screw it I think the name is good. It makes sense you would have to work for the overthrow of the government, Linron would be entrenched and you would need inside people like Wiiks and Kirrahe to get the STG on board with it. Man do I want to see what a Salarian city really looks like and not just that lab we got in the original game.
I have basically nothing of note to say about the side quests, I still haven't played Witcher 3 but I'm sure using them as a frame of reference is a good idea, everybody I've met who has played it vouches for them. Wouldn't going to the Hanar homeworld involve going underwater in divesuit or something? How would that work in a firefight context? As far as From the Ashes is concerned. I get it, with your rewrite, the whole prothean device being cut makes Javik sort of unneccessary. I personally loved Javik, he has this whole bitter outlook on the universe that undercuts how bad it can get if we lose this war. I don't know what I would do with him in you're rewrite honestly. Maybe make him tech oriented and be the mandatory Tech guy provided you don't have either Ajax or EDI as squadmates? Yeah I think you probably have the best that can be written for him in this rewrite.
Now for Act Three. It feels like it would be epic. Promoting Shepard to Admiral or Commodore is something that would make me feel like s/he has made this huge mark on the galaxy and I adore it. My only real question is why would we even have a ground campaign? Wouldn't it be better to fight the reapers in space and take out the fleet then when you have full void and atmospheric supremacy, make mincemeat out of the remaining husks on the ground? In the original game, the reason we needed to land was obvious, the only way to get inside the Citadel, and thus the only way to activate the Crucible, was through the conduit on the planet and we needed to take it. But all in all if you can get a justification for that, I am with this ending a hundred percent. I like the Dragon Age Origins reference where you use your armies as a power wheel.
Overall, I love your rewrite and if that was the game instead, I probably would have loved ME3, though I would have been pissed I couldn't Tech Armor but still, from a plot angle I loved it.