Should the Grey Warden in DAO Remain a Silent Protagonist
Posted: Fri Jun 04, 2021 3:19 am
Speaking both in regards to the character's possible return in a future sequel AND a Remaster of the first game. While I know this is a point of contention given how many feel having a character who is, effectively, a mute can be seen as a point of representation. BUT! Speaking as someone with Dyslexia it would be nice to just watch a cutscene and not get stressed out every time a dialogue choice comes up. And from a cinematic stand point it would be nice to have sense play out more naturally because you have the character then you pick an option to which they respond right after you select it.
It's just odd to watch a literal one sided conversation, I get that the idea is for the player to see this as themselves speaking but it just looks weird. Liliana's Song had her speaking the dialogue you selected and the cutscenes, IMO, improve greatly thanks to this.
Still, I'm not against the character being mute but in that regards would it kill BioWare to then have the character use sign language during cutscenes. Yeah, not everyone speaks sign language but we can suspend our disbelief and adding an overall simplified dialogue wheel would make it easier on people like me who are dyslexic.
Thoughts?
It's just odd to watch a literal one sided conversation, I get that the idea is for the player to see this as themselves speaking but it just looks weird. Liliana's Song had her speaking the dialogue you selected and the cutscenes, IMO, improve greatly thanks to this.
Still, I'm not against the character being mute but in that regards would it kill BioWare to then have the character use sign language during cutscenes. Yeah, not everyone speaks sign language but we can suspend our disbelief and adding an overall simplified dialogue wheel would make it easier on people like me who are dyslexic.
Thoughts?