Silly Question Time: Arkham Knight Boss Fight
Posted: Sun Jan 14, 2024 6:40 am
I've been playing with the idea of a re-write of Batman: Arkham Knight with a number of major and minor alterations to the story of the game (like having less Joker, giving more focus to the Rogue's Gallery rather then generic army #5, and giving the Batfamily more to do) but the most notable changes I've been thinking of making to the story is to the titular character, the Arkham Knight.
There are MANY issues I have with The Arkham Knight like the obvious twist of who the character was, how little he has no real buildup or mention in the first 2 games and just being... really whiny. Like seriously 98% of his dialogue basically boils down to "I'm totally going to kick your ass Batman, my army is so much cooler then you and you have no chance against me!" in a REALLY whiny method which makes him come off more like the Arkham-verse's version of Riddler which makes taking him as a serious threat pretty much impossible.
But one of the biggest issues I have with the character is how Rocksteady kept building him up as Batman's Ultimate Challenge who would push the Dark Knight to his limits and in the actual game he really isn't all that special especially when it comes to gameplay.
You only encounter AK in game 4 times and 3 of those encounters are in Battank encounters and 2 of them aren't very good and when we FINALLY encounter him directly he's a complete pushover. His MINIONS are more of a threat then he is as most of what he has going for him are is a sniper rifle and a few drones.
So, among other changes I would make to the character (taking heavily from the comic's take on said character with a few changes of my own) one major change would be with the character's final boss fight.
To start with Arkham Knight is a boss that will put almost every skill you have to the test, a true final exam boss if there ever was one by starting things off with Platforming. At the start of this boss fight is a Sniper Section. Based on the criminally underrated Arkham Origins Blackgate game this part is based on the Deadshot boss battle in that game where we see things from AK's point of view as we move from cover to cover, trying to avoid getting shot as we make our way towards our adversary. Before finally reaching her (the character is not Jason in this version but an original character and based a bit on the Arkham Knight in the comics who is a girl) which begins the second phase.
The second phase is a Mr. Freeze type boss in Arkham City. Like Mr. Freeze the Arkham Knight will adapt to Batman's attacks so after you pull one trick you cannot pull off the same trick twice and you can only do so much damage to her before you're required to retreat to safety. Once that is done we move onto the final phase.
This one is based somewhat on the Deathstroke fight in Arkham Origins but with a few twists. Like Slade the Arkham Knight is a melee only boss in this part of the fight but unlike Slade she is not limited to a handful of attacks and is there to put ALL of your combat skills to the test. She can dodge all gadgets attacks which include the Batclaw so you have to stick to melee and will fight like a Ninja (one of the enemy types in the game) which includes all of their abilities in the game along with a few of her own unique moves. She can even counter some of your attacks forcing you to counterattack her counterattack.
Now here's the twist, during the boss fight The Arkham Knight will put her sword away and instead will pull out a shield or shock gloves meaning you will have to use the attacks to get around these abilities. Once you've done that she will return to her Ninja combat style. On top of that like Professor Pig The Arkham Knight can also throw her own Batarangs which the player will then need to counter and throw the last one back at her.
This is to try and live up to the promise made by Rocksteady, that the Arkham Knight will be the ultimate challenge for Batman so let's give the title character an AMAZING boss fight to match all the hype. Just a one on one fight between two people using every tool at their disposal that takes elements from some of the best boss battles in the series instead of a slightly harder predator challenge where the boss is just kinda there.
There are MANY issues I have with The Arkham Knight like the obvious twist of who the character was, how little he has no real buildup or mention in the first 2 games and just being... really whiny. Like seriously 98% of his dialogue basically boils down to "I'm totally going to kick your ass Batman, my army is so much cooler then you and you have no chance against me!" in a REALLY whiny method which makes him come off more like the Arkham-verse's version of Riddler which makes taking him as a serious threat pretty much impossible.
But one of the biggest issues I have with the character is how Rocksteady kept building him up as Batman's Ultimate Challenge who would push the Dark Knight to his limits and in the actual game he really isn't all that special especially when it comes to gameplay.
You only encounter AK in game 4 times and 3 of those encounters are in Battank encounters and 2 of them aren't very good and when we FINALLY encounter him directly he's a complete pushover. His MINIONS are more of a threat then he is as most of what he has going for him are is a sniper rifle and a few drones.
So, among other changes I would make to the character (taking heavily from the comic's take on said character with a few changes of my own) one major change would be with the character's final boss fight.
To start with Arkham Knight is a boss that will put almost every skill you have to the test, a true final exam boss if there ever was one by starting things off with Platforming. At the start of this boss fight is a Sniper Section. Based on the criminally underrated Arkham Origins Blackgate game this part is based on the Deadshot boss battle in that game where we see things from AK's point of view as we move from cover to cover, trying to avoid getting shot as we make our way towards our adversary. Before finally reaching her (the character is not Jason in this version but an original character and based a bit on the Arkham Knight in the comics who is a girl) which begins the second phase.
The second phase is a Mr. Freeze type boss in Arkham City. Like Mr. Freeze the Arkham Knight will adapt to Batman's attacks so after you pull one trick you cannot pull off the same trick twice and you can only do so much damage to her before you're required to retreat to safety. Once that is done we move onto the final phase.
This one is based somewhat on the Deathstroke fight in Arkham Origins but with a few twists. Like Slade the Arkham Knight is a melee only boss in this part of the fight but unlike Slade she is not limited to a handful of attacks and is there to put ALL of your combat skills to the test. She can dodge all gadgets attacks which include the Batclaw so you have to stick to melee and will fight like a Ninja (one of the enemy types in the game) which includes all of their abilities in the game along with a few of her own unique moves. She can even counter some of your attacks forcing you to counterattack her counterattack.
Now here's the twist, during the boss fight The Arkham Knight will put her sword away and instead will pull out a shield or shock gloves meaning you will have to use the attacks to get around these abilities. Once you've done that she will return to her Ninja combat style. On top of that like Professor Pig The Arkham Knight can also throw her own Batarangs which the player will then need to counter and throw the last one back at her.
This is to try and live up to the promise made by Rocksteady, that the Arkham Knight will be the ultimate challenge for Batman so let's give the title character an AMAZING boss fight to match all the hype. Just a one on one fight between two people using every tool at their disposal that takes elements from some of the best boss battles in the series instead of a slightly harder predator challenge where the boss is just kinda there.