Discussing Star Wars: Bounty Hunter and How to Write a Story With a Villain Protagonist
Posted: Wed Jul 03, 2024 4:32 am
To be clear I'm referring to game released in 2002 which is the story about how Jango Fett was recruited by Count Dooku to be the template that would shape the Clone Army made to be led by and eventually destroy the Jedi. It's honestly a really underrated game IMO, not a master piece as there are elements that I either find dated even by the standards of the time, levels I find frustrating and the gameplay loop gets a bit repetitive after a while.
However, what works about this game really works. The look of the game is fantastic and really feels like a Star Wars game. Sure the graphics aren't anything special but the look of this great and has that feel of a Used Future that Star Wars made popular but still feels like it's part of the Prequel Era.
But what I love most about this game is how it writes the characters, more specifically how it never forgets the fact that the characters we're focused on are not and should not be considered heroes. These people are villains and are kinda horrible when you really think about it.
To often when we have a story that is suppose to be about a bunch of villains the characters are effectively rewritten as heroes how are just misunderstood and would be on the right side if things were different or are on the way to becoming heroes. A great example of this is the first Suicide Squad movie where that film's characters are presented in a more heroic light and we see how they're going up against a greater evil but it never feels like we're watching a lesser evil taking on a greater evil but misunderstood heroes fighting a generic villain.
Hell many Star Wars games where we're playing as villains often either try to direct us or force us into the role of a hero and will either brush aside the horrible things we've done for the sake of the narrative that's being shaped for us.
But on the flip side a story where the villain is the main character can often go to far in the exact opposite direction where the character we're following us such a horrible person that makes it hard to care about what happens to the person we're following. That's basically the problem with Grim Dark stories like the Saw series, we're focused mainly on a Serial Killer and his victims and the people trying to stop him are often if not always as made or worse then he is.
Bounty Hunter masterfully avoids all these issues. First off it makes Jango, Zam and Roz all overall likable. Roz in particular stands out as someone who really helps humanize Jango as he does care about her and she's a really nice old lady. You get the sense that these two really are friends and the banter between them is a lot of fun. Zam is also rather interesting as while you can see that she and Jango would turn on one another if given the chance they also have some real chemistry. Personally I still subscribe to the theory that Jango didn't kill Zam just hit her with a poison that brought her close to the death that it would even fool a Jedi, thank ND Stevenson.
However, this doesn't negate that fact that Jango and Zam are still kinda horrible people and while Roz may not seem that bad she still has no issue with some of the things Jango does and he does a LOT of morally questionable thing throughout the game. He captures someone to give as a gift to a crime lord, knowing he would be tortured to death and never once shows any sign that this bothers him. He kills someone begging for his life who was already on the fence about the terrible things he was doing for no real reason other then Jango just didn't really care about him. And he leaves his greatest enemy to die a slow and horrible death instead of mercy killing him and while that enemy did deserve to die his death still feels undeserved.
I've read a lot of comments and seen a lot of reviews noting how it was hard to see Jango as a hero because of some of the horrible things he does but what these people miss is Jango ISN'T a hero. He just happens to be a lighter shade of black compared to those he's up against and his hunt causes a LOT of collateral damage and Jango often just doesn't care and leaves without any care about what he's done.
This is why this game is such a great example of how to write a villain as you're main character. Jango and his allies are overall likable and you really get the sense that they care about each other, you come to understand why Jango wants a son when this whole hunt is over and his adversaries are overall worse then he could ever hope to be.
None of this changes that Jango is a villain himself who doesn't care who gets hurt during his hunt outside of the few people he cares about and the people he cares about are almost as bad as he is.
It's the perfect balance of just making us care about these villains but the fact remains they are still villains who are motivated by their own greed and any good they do along the way is unintentional on their part.
However, what works about this game really works. The look of the game is fantastic and really feels like a Star Wars game. Sure the graphics aren't anything special but the look of this great and has that feel of a Used Future that Star Wars made popular but still feels like it's part of the Prequel Era.
But what I love most about this game is how it writes the characters, more specifically how it never forgets the fact that the characters we're focused on are not and should not be considered heroes. These people are villains and are kinda horrible when you really think about it.
To often when we have a story that is suppose to be about a bunch of villains the characters are effectively rewritten as heroes how are just misunderstood and would be on the right side if things were different or are on the way to becoming heroes. A great example of this is the first Suicide Squad movie where that film's characters are presented in a more heroic light and we see how they're going up against a greater evil but it never feels like we're watching a lesser evil taking on a greater evil but misunderstood heroes fighting a generic villain.
Hell many Star Wars games where we're playing as villains often either try to direct us or force us into the role of a hero and will either brush aside the horrible things we've done for the sake of the narrative that's being shaped for us.
But on the flip side a story where the villain is the main character can often go to far in the exact opposite direction where the character we're following us such a horrible person that makes it hard to care about what happens to the person we're following. That's basically the problem with Grim Dark stories like the Saw series, we're focused mainly on a Serial Killer and his victims and the people trying to stop him are often if not always as made or worse then he is.
Bounty Hunter masterfully avoids all these issues. First off it makes Jango, Zam and Roz all overall likable. Roz in particular stands out as someone who really helps humanize Jango as he does care about her and she's a really nice old lady. You get the sense that these two really are friends and the banter between them is a lot of fun. Zam is also rather interesting as while you can see that she and Jango would turn on one another if given the chance they also have some real chemistry. Personally I still subscribe to the theory that Jango didn't kill Zam just hit her with a poison that brought her close to the death that it would even fool a Jedi, thank ND Stevenson.
However, this doesn't negate that fact that Jango and Zam are still kinda horrible people and while Roz may not seem that bad she still has no issue with some of the things Jango does and he does a LOT of morally questionable thing throughout the game. He captures someone to give as a gift to a crime lord, knowing he would be tortured to death and never once shows any sign that this bothers him. He kills someone begging for his life who was already on the fence about the terrible things he was doing for no real reason other then Jango just didn't really care about him. And he leaves his greatest enemy to die a slow and horrible death instead of mercy killing him and while that enemy did deserve to die his death still feels undeserved.
I've read a lot of comments and seen a lot of reviews noting how it was hard to see Jango as a hero because of some of the horrible things he does but what these people miss is Jango ISN'T a hero. He just happens to be a lighter shade of black compared to those he's up against and his hunt causes a LOT of collateral damage and Jango often just doesn't care and leaves without any care about what he's done.
This is why this game is such a great example of how to write a villain as you're main character. Jango and his allies are overall likable and you really get the sense that they care about each other, you come to understand why Jango wants a son when this whole hunt is over and his adversaries are overall worse then he could ever hope to be.
None of this changes that Jango is a villain himself who doesn't care who gets hurt during his hunt outside of the few people he cares about and the people he cares about are almost as bad as he is.
It's the perfect balance of just making us care about these villains but the fact remains they are still villains who are motivated by their own greed and any good they do along the way is unintentional on their part.