Dragon Age: the Veilguard
Posted: Thu Nov 14, 2024 11:11 am
Finished my playthrough, it was pretty good. It does have a really week first few hours when it tries to dump a series worth of exposition on you and it makes all the dialogue kind of weird for that reason but it gets a lot better. And yes I did end up playing on easy because the damage sponge combat got annoying.
In basic structure it's basically Mass Effect 2 and 3 combined. Build your team, follow their plotlines to make them loyal, gather and build up your allies for the final battle to save the world.
I'm guessing they don't expect to ever make another one, because they really did just systematically wrap up every plot thread and setting question in the franchise. Pretty much all of them it was the most obvious answer that everyone guessed sonce Origins anyway.
The Gods are Power Rangers villains, complete with giant monsters. I thought it was fun but there's no equivalent of the "wrong thing for understandable human reasons" villains like Logaine or Meredith or Anders.
Companions are mostly okay, but they seem like refugees from seperate YA novels or Disney animations half the time. Taash the dragon hunting tomb raider dealing with their second generation immigrant identity and mommy issues and Neve the magipunk film noir detective in a street war with blood mages (picking two at random) just don't feel like they're from the same story. My favorite ended up being necromancer Vincent Price and the cute skeleton he adopted.
For character creation I like the creator in general, it's fine. The seperate choices for pronouns and gender identity I suspect will probably be a standard before too long, it's very convenient. For faction I went with Lords of Fortune and it came up fairly frequently, but I could tell there would be a lot more content for Grey Wardens than anything else. I also find it very frustrating that you can play a Crow who grew up in Antiva but they didn't provide a voice option with a Spanish accent.
For cons, yeah the "everyone talks like HR is in the room" thing is real. The whole game has a YA feel to it, in the same way that the Mass Effect franchise does (especially Andromeda) and Dragon Age had previously avoided. You can't be evil or even mean, and even the sarcasm has less bite to it. I always play good characters anyway but it's weird not having the option. Like they want to hint at dark themes and have the characters be sexual beings but they don't really want to actually show it. Coming after Cyberpunk and BG3 it all just seems kinda quaint.
Cutting the carried over decisions to the ones Solas shippers would riot if they weren't there really didn't make that much difference but it's still annoying.
Overall 8/10, will definitely play again.
In basic structure it's basically Mass Effect 2 and 3 combined. Build your team, follow their plotlines to make them loyal, gather and build up your allies for the final battle to save the world.
I'm guessing they don't expect to ever make another one, because they really did just systematically wrap up every plot thread and setting question in the franchise. Pretty much all of them it was the most obvious answer that everyone guessed sonce Origins anyway.
The Gods are Power Rangers villains, complete with giant monsters. I thought it was fun but there's no equivalent of the "wrong thing for understandable human reasons" villains like Logaine or Meredith or Anders.
Companions are mostly okay, but they seem like refugees from seperate YA novels or Disney animations half the time. Taash the dragon hunting tomb raider dealing with their second generation immigrant identity and mommy issues and Neve the magipunk film noir detective in a street war with blood mages (picking two at random) just don't feel like they're from the same story. My favorite ended up being necromancer Vincent Price and the cute skeleton he adopted.
For character creation I like the creator in general, it's fine. The seperate choices for pronouns and gender identity I suspect will probably be a standard before too long, it's very convenient. For faction I went with Lords of Fortune and it came up fairly frequently, but I could tell there would be a lot more content for Grey Wardens than anything else. I also find it very frustrating that you can play a Crow who grew up in Antiva but they didn't provide a voice option with a Spanish accent.
For cons, yeah the "everyone talks like HR is in the room" thing is real. The whole game has a YA feel to it, in the same way that the Mass Effect franchise does (especially Andromeda) and Dragon Age had previously avoided. You can't be evil or even mean, and even the sarcasm has less bite to it. I always play good characters anyway but it's weird not having the option. Like they want to hint at dark themes and have the characters be sexual beings but they don't really want to actually show it. Coming after Cyberpunk and BG3 it all just seems kinda quaint.
Cutting the carried over decisions to the ones Solas shippers would riot if they weren't there really didn't make that much difference but it's still annoying.
Overall 8/10, will definitely play again.