Discussing the Lack of a Renegade (Aka be an @$$hole) Option in Recent BioWare Games
Posted: Fri Mar 07, 2025 7:35 am
This is something that I've noticed a lot in the last few games from BioWare, there is no real option to be aggressive anymore. This started in Mass Effect: Andromeda and was continued in Dragon Age: The Veilguard (might have been done with Anthem, don't know haven't played it) and it really bugs me.
The last time the option to be more aggressive in a BioWare game was in Dragon Age: Inquisition and it made. I've read a lot of comments that DAI also didn't allow you to be a jerk but having played the game to many times to count over the years I can safely say that these comments are straight up wrong. I've played the game as a unruling bitch, a sly manipulator, and a paragon hero with an rude streak. I've told, at one point or another, all of my companions to get their heads out of their asses, insulted one of my advisors for his lack of control in handling his drug addiction and insulted all my enemies.
You can be asshole in DAI and your companions can grow to hate you and even leave after a certain point. Hell it's possible to enslave people, or ruin the lives of anyone and everyone close to you and execute people who are innocent, force someone you get out of jail to serve you while reminding them of what got them in jail to begin with. Let a queen die and black mail her replacement into working for you, insult the people you are helping or saving and also insult people who just lost loved ones.
There are a few times where good in the only option (like what happens with Cole) but even then "Good" is kinda subjective here since even good means causing someone to forget someone they failed to save and letting his memory die from the last person who cared about him.
By contrast, I can't remember a single point where I was able to be truly mean to anyone in MEA or DAV. Now normally I prefer playing as a nice person as while I have been a bitch I generally try to be nice to people. However, there where a number of points in later games where I wasn't really allowed to be mean and the game seemed to bend over backwards to not let me call someone out on their awful behavior.
Not helped by the more limited options in how you're allowed to respond.
One of the reasons I disliked the Paragon and Renegade Checkpoints in Mass Effect was that it was annoying to basically force players into acting one of two ways, be completely good or be an ass.
When I found out that there were exploits to get around this I exploited the hell out of those exploits and when I did that I found I much preferred playing the game as a mix of both Paragon and Renegade. I was no longer restricted to acting a certain way anymore I could play my Shepard as I saw fit.
This was most notable in ME2 as before who I played the game was mostly dictated to me if I wanted certain characters to live or die because sometimes I couldn't clear a P&R checkpoint. When I used the Exploit to max out both P&R I was hit with a sudden realization; I could go in the order of any mission I wanted now. I was no longer limited to going in the order I was use to but could play the game as I saw fit, of the most part.
I realized that I could be as cruel or as kind as I wanted and didn't need to think about how much blue or red I needed in my diet anymore. There where a number of points when before I was forced to be polite or try to reason with someone whom I could not tell them what I really thought.
It was honestly liberating, like I won the lottery.
I still played as mostly a Paragon but I liked that I could say what I thought.
It was the same feeling I got in DAI when I realized that I could play the game anyway I wanted and the only thing limiting me was a few knowledge of the situation.
But in MEA and DAV it felt like it did in ME1 and ME2 only now with no real option to be renegade. DAV was a bit better as the sarcastic option was still there but compared to how it was in DA2 it was honestly rather tamed. Still better then MEA which kept you in what seemed to be the bland neutral option from the first two Mass Effect games.
And on a related note it still bugs me to this day that there isn't a neutral options in ME3, you only have Paragon and Renegade with nothing in-between.
Another issue with most of these games is the overuse to auto-dialogue. If you ever wanted to know how to tell when a BioWare game is being rushed see how many times control is taken away from you when it comes to dialogue. ME3, MEA and DAV all have this issue though DAV does at least give you a bit more control there's still a lot of points where Rook talks for you instead of you making the choices and again, most of them are on the paragon side of things.
If I was to make remakes of these games one thing that would be at the top of my priorities would be to insure a few things.
One: That You are Given the Options between Paragon, Sarcastic and Renegade.
Two: That There is as little Auto-Dialogue as possible
Three: That you have the freedom to play between these options without pushing you.
I can't help but get annoyed when a game that is all about role-playing limits the control I have over my character and I will admit, after seeing this be done in at least 3 games I'm worried that ME5 will follow suit and that we will only be able to play as a Paragon.
The last time the option to be more aggressive in a BioWare game was in Dragon Age: Inquisition and it made. I've read a lot of comments that DAI also didn't allow you to be a jerk but having played the game to many times to count over the years I can safely say that these comments are straight up wrong. I've played the game as a unruling bitch, a sly manipulator, and a paragon hero with an rude streak. I've told, at one point or another, all of my companions to get their heads out of their asses, insulted one of my advisors for his lack of control in handling his drug addiction and insulted all my enemies.
You can be asshole in DAI and your companions can grow to hate you and even leave after a certain point. Hell it's possible to enslave people, or ruin the lives of anyone and everyone close to you and execute people who are innocent, force someone you get out of jail to serve you while reminding them of what got them in jail to begin with. Let a queen die and black mail her replacement into working for you, insult the people you are helping or saving and also insult people who just lost loved ones.
There are a few times where good in the only option (like what happens with Cole) but even then "Good" is kinda subjective here since even good means causing someone to forget someone they failed to save and letting his memory die from the last person who cared about him.
By contrast, I can't remember a single point where I was able to be truly mean to anyone in MEA or DAV. Now normally I prefer playing as a nice person as while I have been a bitch I generally try to be nice to people. However, there where a number of points in later games where I wasn't really allowed to be mean and the game seemed to bend over backwards to not let me call someone out on their awful behavior.
Not helped by the more limited options in how you're allowed to respond.
One of the reasons I disliked the Paragon and Renegade Checkpoints in Mass Effect was that it was annoying to basically force players into acting one of two ways, be completely good or be an ass.
When I found out that there were exploits to get around this I exploited the hell out of those exploits and when I did that I found I much preferred playing the game as a mix of both Paragon and Renegade. I was no longer restricted to acting a certain way anymore I could play my Shepard as I saw fit.
This was most notable in ME2 as before who I played the game was mostly dictated to me if I wanted certain characters to live or die because sometimes I couldn't clear a P&R checkpoint. When I used the Exploit to max out both P&R I was hit with a sudden realization; I could go in the order of any mission I wanted now. I was no longer limited to going in the order I was use to but could play the game as I saw fit, of the most part.
I realized that I could be as cruel or as kind as I wanted and didn't need to think about how much blue or red I needed in my diet anymore. There where a number of points when before I was forced to be polite or try to reason with someone whom I could not tell them what I really thought.
It was honestly liberating, like I won the lottery.
I still played as mostly a Paragon but I liked that I could say what I thought.
It was the same feeling I got in DAI when I realized that I could play the game anyway I wanted and the only thing limiting me was a few knowledge of the situation.
But in MEA and DAV it felt like it did in ME1 and ME2 only now with no real option to be renegade. DAV was a bit better as the sarcastic option was still there but compared to how it was in DA2 it was honestly rather tamed. Still better then MEA which kept you in what seemed to be the bland neutral option from the first two Mass Effect games.
And on a related note it still bugs me to this day that there isn't a neutral options in ME3, you only have Paragon and Renegade with nothing in-between.
Another issue with most of these games is the overuse to auto-dialogue. If you ever wanted to know how to tell when a BioWare game is being rushed see how many times control is taken away from you when it comes to dialogue. ME3, MEA and DAV all have this issue though DAV does at least give you a bit more control there's still a lot of points where Rook talks for you instead of you making the choices and again, most of them are on the paragon side of things.
If I was to make remakes of these games one thing that would be at the top of my priorities would be to insure a few things.
One: That You are Given the Options between Paragon, Sarcastic and Renegade.
Two: That There is as little Auto-Dialogue as possible
Three: That you have the freedom to play between these options without pushing you.
I can't help but get annoyed when a game that is all about role-playing limits the control I have over my character and I will admit, after seeing this be done in at least 3 games I'm worried that ME5 will follow suit and that we will only be able to play as a Paragon.