Sfdebris fallout 3

This forum is for discussing Chuck's videos as they are publicly released. And for bashing Neelix, but that's just repeating what I already said.
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CharlesPhipps
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Re: Sfdebris fallout 3

Post by CharlesPhipps »

Its funny how we're discussing New Vegas here instead of Fallout 3's plot.
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clearspira
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Re: Sfdebris fallout 3

Post by clearspira »

CharlesPhipps wrote: Mon Dec 07, 2020 11:29 pm Its funny how we're discussing New Vegas here instead of Fallout 3's plot.
Aye. But imo, this thread would be two pages long if we stuck solely to its plot. Its a really generic ''find mcguffin, save the world'' that is only saved by a few unique elements such as Vault 101. The expression ''as wide as an ocean and as deep as a puddle'' springs to mind.
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Beastro
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Re: Sfdebris fallout 3

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CharlesPhipps wrote: Mon Dec 07, 2020 11:29 pm Its funny how we're discussing New Vegas here instead of Fallout 3's plot.
That's the way it always goes.

It's the reason why Obsidian (and Trioka and Black Isle before them) are so beloved. They release rough, buggy games, but they have something to them, something that Bethesda struggles to understand.

....something I fear Obsidian has now given up on as they've decided to go down Bethesda's path more with the Outer Worlds.

Would be neat to see Chuck do a review of Arcanum, but there's so much reactivity in that game (and flaws) that it's hard to appreciate it with just one play through.
clearspira wrote: Mon Dec 07, 2020 11:42 pm The expression ''as wide as an ocean and as deep as a puddle'' springs to mind.
As does the expression "hiking simulator".

I find it amusing that NV struggles to be a good hiking simulator precisely because it's too hemmed in by its setting and story.
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Re: Sfdebris fallout 3

Post by Robovski »

Shooting Dad in the head repeatedly as you escort him back to the memorial/project is a great way to spend some quality time with Dad. Really catch up on how your life is a lie.
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Re: Sfdebris fallout 3

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Beastro wrote: Tue Dec 08, 2020 12:06 am Would be neat to see Chuck do a review of Arcanum, but there's so much reactivity in that game (and flaws) that it's hard to appreciate it with just one play through.
I loved the writing in Arcanum, but that gameplay was terrible even for 2001. Part of it was Activision forcing them to retrofit a real-time-with-pause combat mode, but even the turn-based mode was rather poor. I still have a copy of the manual (remember those?), which was diagetic and absolutely brilliant.
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Re: Sfdebris fallout 3

Post by FaxModem1 »

I think what's going to be interesting is seeing how Chuck responds to some of the towns. I, for one, really doubt he's going to help Burke with Megaton, or help the Slavers at the Lincoln Memorial, but Oasis? There's a good bit of dilemma to chew on when it comes to what is the best course of action when it comes to Harold's body, and the Republic of Dave could be fun.

Most of the quests and locations though, will come down to, "Are you a dick?" Y/N?

And that will affect his choices.
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Re: Sfdebris fallout 3

Post by Independent George »

Just the randomness of 'let's blow up the town for no good reason' kind of broke any sense of verisimilitude/immersion for me in the first hour of gameplay. There is just no good reason to set off a nuke and blow up literally the first sign of civilization you encounter after the vault. It made even less sense later after finding Tenpenny Tower. There is no sensible in-game logic behind any of it.
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Re: Sfdebris fallout 3

Post by TGLS »

Well looking at moral choices in Fallout 1:
-> Stop the bandits who are hassling a town or not.
-> Let a casino owning low-life takeover town or help the mayor take him down.
-> Help a crime boss take control of the water supply or take him down.
-> Extort a guy who's selling human meat or (if it was completed), turn him in.
-> Fix the Ghoul's water pump after you take the water chip or just fuck over the ghouls.

Heck, the Demo had more complex moral choices:
-> Help either gang come to power, crush both of them, or destroy the generator and break up the town.
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CharlesPhipps
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Re: Sfdebris fallout 3

Post by CharlesPhipps »

Independent George wrote: Wed Dec 09, 2020 10:14 pm Just the randomness of 'let's blow up the town for no good reason' kind of broke any sense of verisimilitude/immersion for me in the first hour of gameplay. There is just no good reason to set off a nuke and blow up literally the first sign of civilization you encounter after the vault. It made even less sense later after finding Tenpenny Tower. There is no sensible in-game logic behind any of it.
Yes, there is. Someone's paying you to do it.

As for Tenpenny Tower, it's blocking his view. As a rich man, it's his prerogative to kill the poor because they mildly inconvenience him.
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Re: Sfdebris fallout 3

Post by CharlesPhipps »

I'm going to say that my biggest issue with Fallout 3 is the fact that the gameplay and atmosphere work fine but the game is seriously lacking in backstory. I wanted to know a lot more about the Capital Wasteland for the past 200 years and what everyone has been up to.

1. What has the Enclave been doing all this time? Are they just rebuilding their numbers? Are they horribly inbred? Why didn't they seek out a Vault to replenish their stockpile of pure human DNA?

2. What sort of resources were in Raven's Rock given it was the center of nuclear high command in RL?

3. Where did the Raiders all come from?

4. Was Evergreen Mills a thriving settlement before the Raiders took it over?

5. What happened to the Pint Sized Slasher?

6. Why did they send Arthur Maxson with Elder Lyons despite the fact that he is a rebel?

7. Why are the Brotherhood Outcasts, well, Outcasts?

[Me: This one I don't have a problem with as the BOS is just the kind of assholes where there's no clause about disobeying unlawful orders. The Outcasts are true believers but because they defied their Elder, they're traitors.]

8. Is the Purifier meant to just provide drinking water or is it meant to purify the environment?

The funny thing is that Bethesda CAN do this kind of backstory. THE PITT explains why the Hell Paradise Falls has an unlimited supply of ammunition and where they're selling all their hundreds of captured slaves. It's unquestionably the best part of the story in my opinion.
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