SG1: There But For The Grace of God

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remagynona
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Re: SG1: There But For The Grace of God

Post by remagynona »

I can't really recall many, if any, things that took place on the holodeck that didn't result in some sort of logical paradox if thought is given. Wesley tracking what was presumably holographic water out of there is pretty tame compared to the mental gymnastics required just to explain how a baseball game is being played on a decent sized field when everyone on the two teams have to be standing within 2 feet of each other in a holosuite the size of a small hotel room.
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Re: SG1: There But For The Grace of God

Post by TGLS »

You know, given how huge the DS9, the Enterprise and so on are, you think it would have been doable to make the rooms enormous.
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Re: SG1: There But For The Grace of God

Post by Deledrius »

It amuses me to think that the entire Vulcan team as well as the Niners are really standing shoulder-to-shoulder in what we've seen many times is a very small room. It all works out fine as long as you turn on the program before anyone enters, and wait until most leave before ending the program, but can you imagine someone calling "End Program" while everyone's still in? The baseball stadium vanishes and suddenly everyone finds themselves packed in like sardines...
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Re: SG1: There But For The Grace of God

Post by CrypticMirror »

remagynona wrote: Mon Jul 12, 2021 5:42 pm I can't really recall many, if any, things that took place on the holodeck that didn't result in some sort of logical paradox if thought is given. Wesley tracking what was presumably holographic water out of there is pretty tame compared to the mental gymnastics required just to explain how a baseball game is being played on a decent sized field when everyone on the two teams have to be standing within 2 feet of each other in a holosuite the size of a small hotel room.
For the sake of sanity, I have to choose to believe that Quark has several different sized holorooms, and one is indeed the size of a farmyard. It could work. If you had a couple of floors to work with, like how some cinemas have a selection of smaller screens on one floor, for the smaller movies and movies nearing the end of their run, but the entire top floor is the really big screen where they put the big blockbusters on opening night.

Quark's could be like that. A selection of smaller holosuites ranging from the downright intimate for the customer who wants a cheap roll and only needs a small motel room for it, a few larger ones for various purposes, and for when the high roller comes around who wants more than just...the usual... there is the Presidential Suite that you can fit the entire regimental orgy in, or play baseball. It kinda makes sense having a suite to suit every pocket and need.
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Re: SG1: There But For The Grace of God

Post by McAvoy »

Sounds about right. Though how big is that part of the station though. We tend to think DS9 as big but it is mostly empty space and really consists of rings.
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CrypticMirror
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Re: SG1: There But For The Grace of God

Post by CrypticMirror »

McAvoy wrote: Thu Jul 15, 2021 5:01 am Sounds about right. Though how big is that part of the station though. We tend to think DS9 as big but it is mostly empty space and really consists of rings.
Scale in Star Trek has always been flexible. Not as bad as scale in Transformers, but the model exteriors have still never quite had a one-to-one relationship with the interiors. It is best to treat the exterior visuals as more a guideline for the imagination, and then you can make the interior as big as it needs to be.
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Re: SG1: There But For The Grace of God

Post by clearspira »

CrypticMirror wrote: Thu Jul 15, 2021 1:26 pm
McAvoy wrote: Thu Jul 15, 2021 5:01 am Sounds about right. Though how big is that part of the station though. We tend to think DS9 as big but it is mostly empty space and really consists of rings.
Scale in Star Trek has always been flexible. Not as bad as scale in Transformers, but the model exteriors have still never quite had a one-to-one relationship with the interiors. It is best to treat the exterior visuals as more a guideline for the imagination, and then you can make the interior as big as it needs to be.
https://www.ex-astris-scientia.org/arti ... a-size.htm

You just reminded me of this article where Bernd worked out that the Delta Flyer could not possibly fit into Voyager's shuttle bay if we assume that it has to fit alongside both the other shuttles and Neelix's ship.

It does have to be said though that DS9 was originally meant to harvest ore so it is basically just storage, crew quarters and a small shopping precinct. I guess over time they could have knocked out a few of the cargo bays for other things, Sisko is doing that in the episode with Dukat's security program after all.
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Re: SG1: There But For The Grace of God

Post by drewder »

Considering that we can have people walk into the holodeck and walk in opposite directions makes it seem like it's basically a room of holding. The way we see it they could fit the entire crew quarters in one holodeck
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Re: SG1: There But For The Grace of God

Post by remagynona »

When I was a kid trying to make sense of the holodeck I took to heart the thing about "treadmills" and took it a step further. What if each square on that grid could be isolated and work as a separate personal "holodeck within a holodeck?" Then you would have to explain how different people could interact with each other in there, so I thought, "hey what if each of those treadmill squares could be moved around so different people in there could interact?" then I wondered how that would even work and I gave up after realizing a simulation like WW2 Paris on the holodeck would look like a giant computer controlled sliding block puzzle, frantically shoving bodies back and forth around the room to maintain the simulation, hopefully with the help of the inertial dampeners.
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Re: SG1: There But For The Grace of God

Post by AllanO »

Or just what remagynona said, he ninjaed me, sorry to be redundant...
drewder wrote: Thu Jul 15, 2021 8:13 pm Considering that we can have people walk into the holodeck and walk in opposite directions makes it seem like it's basically a room of holding. The way we see it they could fit the entire crew quarters in one holodeck
As depicted in Encounter at Farpoint (where Data succeeds in chucking a rock that bounces off the wall of the holodeck which looks like empty space), when people walk around in the holodeck they often end up walking on a conveyer belt with the scenery around them moving that ensures they think they are moving forward but keeps them away from the walls. Presumably when two people walk in opposite directions the holodeck has to produce two sets of holographic images, one for each to create the perspective they are moving away from each other when in fact they are not.

Really for the Holodeck to work it would have to be more like VR especially when multiple real people are in the room.

I mean that is the closest I can come to make the holodeck make any sense....
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