Dragon Age II, Act 2: EA Much?
Posted: Mon Feb 26, 2018 9:34 pm
http://sfdebris.com/videos/games/dragonage2b.php
The thing is though, in alot of ways the player character is actually an extremely bizarre demigod who runs around accruing vast amounts of power and wealth for incomprehensible motives while the NPCs do their "doesn't look like anything to me" thing.
It's part of why the light/dark side stuff doesn't work in KOTOR/TOR, the player character isn't subject to mortal morality, Vader and the Emperor aren't roleplaying as the villains, they gave into temptation because they're vulnerable in ways that a player character isn't. It's also why the romances are always reduced to "we'll bang ok?" Once Revan turns back into an "NPC" in his novel, then he SUDDENLY has to do his Jedi duty and leave his wife and son behind and eventually falls due to the pressure of being in Vitiate's prison, not because he wanted to see the dark side ending.
Because of that, another one of the big differences between other media and and these sorts of RPGs is that the suspension of disbelief requires convincing the player to ignore these reality breaking things. Or alternatively they can try to incorporate this weirdness into their lore like how in the Elder Scrolls there's reports of people having "false" memories from where Talos did the the meta-magical equivalent of loading an old game save and changing events or how millions of mortal crewmen die in battles between their inscrutable immortal spaceship captains in EVE Online.
The thing is though, in alot of ways the player character is actually an extremely bizarre demigod who runs around accruing vast amounts of power and wealth for incomprehensible motives while the NPCs do their "doesn't look like anything to me" thing.
It's part of why the light/dark side stuff doesn't work in KOTOR/TOR, the player character isn't subject to mortal morality, Vader and the Emperor aren't roleplaying as the villains, they gave into temptation because they're vulnerable in ways that a player character isn't. It's also why the romances are always reduced to "we'll bang ok?" Once Revan turns back into an "NPC" in his novel, then he SUDDENLY has to do his Jedi duty and leave his wife and son behind and eventually falls due to the pressure of being in Vitiate's prison, not because he wanted to see the dark side ending.
Because of that, another one of the big differences between other media and and these sorts of RPGs is that the suspension of disbelief requires convincing the player to ignore these reality breaking things. Or alternatively they can try to incorporate this weirdness into their lore like how in the Elder Scrolls there's reports of people having "false" memories from where Talos did the the meta-magical equivalent of loading an old game save and changing events or how millions of mortal crewmen die in battles between their inscrutable immortal spaceship captains in EVE Online.