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Justice League: Flashpoint

Posted: Tue Oct 30, 2018 1:41 am
by PapaPalpatine
http://sfdebris.com/videos/animation/jlus2e10.php

And that, boys and girls, is why you shouldn't have everything on your space station or starship tied directly to the main computer; you're just asking to get hacked.

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 1:54 am
by Yukaphile
Wait, is this the Flashpoint that kicked off the New 52? I'm confused.

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 2:06 am
by TrueMetis
Nope different flashpoint.

Though yes, the issue isn't that they have the giant space laser, it's that they have a giant space laser with no mechanical fail safes. Despite what movie will tell you nukes cannot actually be launched automatically. You need actual people to move shit and throw switches. One switch would have ruined Cadmus' plan. Though given the super powered individuals walking around I would have put in a fail safe that would, in addition to some type of authorization from 4 of the main 7, required the use of some of the relatively common superpowers to physically do stuff. IE one strong guy to move something heavy, one of the stretchy guys to do something else, and someone with magic to undo a magic lock or something similar.

Actually I'd throw similar security in a lot of place. Do something like that and Task Force X would have been screwed.

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 3:11 am
by PapaPalpatine
Speaking of nukes...

"Sir... Turn your key."

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 3:27 am
by Yukaphile
Anyone else find it funny how Superman can't tank a nuke, but can tank a supernova or a big bang - depending on the writer, of course.

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 3:31 am
by Madner Kami
TrueMetis wrote: Tue Oct 30, 2018 2:06 am Nope different flashpoint.

Though yes, the issue isn't that they have the giant space laser, it's that they have a giant space laser with no mechanical fail safes. Despite what movie will tell you nukes cannot actually be launched automatically. You need actual people to move shit and throw switches. One switch would have ruined Cadmus' plan. Though given the super powered individuals walking around I would have put in a fail safe that would, in addition to some type of authorization from 4 of the main 7, required the use of some of the relatively common superpowers to physically do stuff. IE one strong guy to move something heavy, one of the stretchy guys to do something else, and someone with magic to undo a magic lock or something similar.

Actually I'd throw similar security in a lot of place. Do something like that and Task Force X would have been screwed.
Just saying...

But you are right. The Leagues failsafe is the League itself, as they are all good people who do no wrong. Why this is flawed is clear from an outside point of view.

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 3:46 am
by SpacePaladin
Alas, the family's other pet, Rocksteady, didn't make it.

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 7:11 am
by Robovski
SpacePaladin wrote: Tue Oct 30, 2018 3:46 am Alas, the family's other pet, Rocksteady, didn't make it.
Har-har :D

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 10:29 am
by Fuzzy Necromancer
I was kind of disappointed when I realized this was NOT a review of the Flashpoint Paradox movie. It's still a good review though.

Re: Justice League: Flashpoint

Posted: Tue Oct 30, 2018 10:41 am
by Yukaphile
As I had indicated, I thought it was a review of the Flashpoint comic series that kicked off the New 52. I was wondering why SF Debris was covering comics. He's done a few books, but... comics are not really his genre of choice, which... is sad, given how much of a superhero fan he is.