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SGA: Progeny

Posted: Mon Oct 12, 2020 8:17 pm
by Mabus
Oh the Asurans, or as the writers kept insisting, "RepLiCaToRs". They clearly didn't have a proper plan for them, didn't they. I mean, sure they were too powerful, but you could have at least use the coding excuse to tone them down a bit.
IMO Stargate Atlantis peaked in season 2, and most episodes set in season 3, 4 and 5 had a tendency to recycle some old SG1 stories (with Doppelgänger being the most egregious, I hate that turd).
The only positive that I can give to the Asurans story is that the season 4 mid-season three parter is excellent. And it also gave us FRAN, which felt like a breath of fresh air.

Re: SGA: Progeny

Posted: Mon Oct 12, 2020 8:39 pm
by CrypticMirror
In SG1, humanity held itself to "the highest ethical standards" and it ended with humanity basically becoming the top superpower in the galaxy from basically nothing. In Atlantis, with humanity "[doing] what [they] had to do", and generally acting like backstabbing shitweasels everytime, Atlantis got kicked out of that galaxy and had to run all the way home to Earth to hide under the mother planet's skirts; and nearly got Earth immolated and fed upon by the Wraith from doing so.

In SG:Universe, they acted like even more backstabbing and bickering shitweasels and got kicked out of everywhere.

Maybe we should stop having our protagonists acting like backstabbing and bickering shitweasels all the time? Seems a lesson applicable to lots of other properties too. Less shitweaseling, more higher ethical standards of cooperation.

Re: SGA: Progeny

Posted: Mon Oct 12, 2020 9:02 pm
by Ixthos
I don't know if Chuck was having any of those things happening or was making them up, but these little bits of his life touching the work are always fun!

I like the idea of the Pegasus Replicators, and this was a fun episode, and I like Dr. Weir, but she doesn't come across as a good ambassador or diplomat, especially when looking at this episode. Granted, she was never going to get Oberoth (and I keep remembering his name as Oberon) to give her what she asked for, but her whole tone when talking to him, and snipping at at him near the end of the negotiations, as well as the way she just flat out asked Niam "You don't agree with him, do you", before the reveal they were replicators and before her negotiations (... I think it was before the negotiations? It has been a long time since I saw that episode) with that look and tone ... it bothered me. She came across more as trying to look tough or openly subvert a member of another government - or make him confess to being opposed to their leader - prior to opening dialogue with his people rather than as someone who knows how to come to an agreement with a potentially belligerent possible ally.

Re: SGA: Progeny

Posted: Mon Oct 12, 2020 9:32 pm
by bz316
One thing I never got about these Ancient Replicators was why the Ancients wasted time trying to destroy them in the middle of the war with the Wraith. Seemed like they had enough shit to deal with already, and trying to wipe out human-form gestalt robots seems like an unnecessary use of resources seeing as how that First Law of Robotics situation kept them from being a threat to the Ancients. Also, isn't it kind of weird that their programming stops them from hurting Ancients but not humans, even though humans are the "second evolution" or whatever of the Ancients? Like, what's the demarcation point between biologically human (aka, "okay to murder") and Ancient (aka "not okay to murder") for these things?

Re: SGA: Progeny

Posted: Mon Oct 12, 2020 9:57 pm
by Captain Crimson
CrypticMirror wrote: Mon Oct 12, 2020 8:39 pm In SG1, humanity held itself to "the highest ethical standards" and it ended with humanity basically becoming the top superpower in the galaxy from basically nothing. In Atlantis, with humanity "[doing] what [they] had to do", and generally acting like backstabbing shitweasels everytime, Atlantis got kicked out of that galaxy and had to run all the way home to Earth to hide under the mother planet's skirts; and nearly got Earth immolated and fed upon by the Wraith from doing so.

In SG:Universe, they acted like even more backstabbing and bickering shitweasels and got kicked out of everywhere.

Maybe we should stop having our protagonists acting like backstabbing and bickering shitweasels all the time? Seems a lesson applicable to lots of other properties too. Less shitweaseling, more higher ethical standards of cooperation.
TBF, such a trend was already beginning in SG-1, late S5, but it hadn't become noticeable till SGA. That was when, as Mr. Chuck had noted, it started becoming "frequently myopic," though SG-1 at least was spared the worst effects.

Re: SGA: Progeny

Posted: Mon Oct 12, 2020 11:06 pm
by Worffan101
CrypticMirror wrote: Mon Oct 12, 2020 8:39 pm In SG1, humanity held itself to "the highest ethical standards" and it ended with humanity basically becoming the top superpower in the galaxy from basically nothing. In Atlantis, with humanity "[doing] what [they] had to do", and generally acting like backstabbing shitweasels everytime, Atlantis got kicked out of that galaxy and had to run all the way home to Earth to hide under the mother planet's skirts; and nearly got Earth immolated and fed upon by the Wraith from doing so.

In SG:Universe, they acted like even more backstabbing and bickering shitweasels and got kicked out of everywhere.

Maybe we should stop having our protagonists acting like backstabbing and bickering shitweasels all the time? Seems a lesson applicable to lots of other properties too. Less shitweaseling, more higher ethical standards of cooperation.
I heartily second this to the greatest possible degree.

Re: SGA: Progeny

Posted: Mon Oct 12, 2020 11:11 pm
by Rocketboy1313
CrypticMirror wrote: Mon Oct 12, 2020 8:39 pm In SG:Universe, they acted like even more backstabbing and bickering shitweasels and got kicked out of everywhere.
Universe is more the child of "Battlestar Galactica" than Stargate.
The amount of misery and cynicism combined with the darker color palate and far from home setting... Stargate is really not set up for that kind of drama, it is a "science is awesome!" adventure show.

Re: SGA: Progeny

Posted: Tue Oct 13, 2020 12:00 am
by Captain Crimson
Brought up on other messageboards, but why not bring it up here?

Does this, in fact, prove Reese was made by an Ancient?

Re: SGA: Progeny

Posted: Tue Oct 13, 2020 12:01 am
by Robovski
Rocketboy1313 wrote: Mon Oct 12, 2020 11:11 pm
CrypticMirror wrote: Mon Oct 12, 2020 8:39 pm In SG:Universe, they acted like even more backstabbing and bickering shitweasels and got kicked out of everywhere.
Universe is more the child of "Battlestar Galactica" than Stargate.
The amount of misery and cynicism combined with the darker color palate and far from home setting... Stargate is really not set up for that kind of drama, it is a "science is awesome!" adventure show.
I REALLY wanted to like Universe. The premise was something I could eat up, going hard sci-fi and having to survive on a ship cut off from Earth and they totally undermined the premise over time.

Re: SGA: Progeny

Posted: Tue Oct 13, 2020 12:05 am
by Captain Crimson
Robovski wrote: Tue Oct 13, 2020 12:01 am
Rocketboy1313 wrote: Mon Oct 12, 2020 11:11 pm
CrypticMirror wrote: Mon Oct 12, 2020 8:39 pm In SG:Universe, they acted like even more backstabbing and bickering shitweasels and got kicked out of everywhere.
Universe is more the child of "Battlestar Galactica" than Stargate.
The amount of misery and cynicism combined with the darker color palate and far from home setting... Stargate is really not set up for that kind of drama, it is a "science is awesome!" adventure show.
I REALLY wanted to like Universe. The premise was something I could eat up, going hard sci-fi and having to survive on a ship cut off from Earth and they totally undermined the premise over time.
Isn't that VOY, not SGU? :lol: