Page 1 of 2

A Look at Terminal Provocation

Posted: Sat Mar 26, 2022 7:29 pm
by Thebestoftherest

Re: A Look at Terminal Provocation

Posted: Sun Mar 27, 2022 8:16 am
by Swiftbow
The visual image of Rutherford and Tendy being chased by a homicidal, anthropomorphic comm badge had me in stitches while watching this. Enough so that my wife in the other room had to ask what I was laughing about. Especially when Rutherford broke its... neck.

Re: A Look at Terminal Provocation

Posted: Sun Mar 27, 2022 4:58 pm
by Fianna
I wonder how simulating outer space works in the holodeck. Zero-gravity is simple enough, just remove the artificial gravity from that section of the ship. But do they suck all the air out of the room to make it a vacuum? And what happens if someone tries opening the door to the holodeck while you're doing that?

Re: A Look at Terminal Provocation

Posted: Sun Mar 27, 2022 6:27 pm
by TGLS
Fianna wrote: Sun Mar 27, 2022 4:58 pm I wonder how simulating outer space works in the holodeck. Zero-gravity is simple enough, just remove the artificial gravity from that section of the ship. But do they suck all the air out of the room to make it a vacuum? And what happens if someone tries opening the door to the holodeck while you're doing that?
Eh, create an airlock at the gate.

Re: A Look at Terminal Provocation

Posted: Sun Mar 27, 2022 6:45 pm
by LordFeagans
My favorite line in this episode was where Badgy says: "Fun fact:" and describes the horrors that he will do to Tendi and Rutherford, with Tendi replying "That wasn't such a fun fact."

Re: A Look at Terminal Provocation

Posted: Sun Mar 27, 2022 8:17 pm
by Fuzzy Necromancer
Badgey is great and all, but I really love how they handled Fletcher's character. He's very much the kind of person who you will run into in life and who's good at fooling you.

Re: A Look at Terminal Provocation

Posted: Mon Mar 28, 2022 12:05 am
by CharlesPhipps
Fuzzy Necromancer wrote: Sun Mar 27, 2022 8:17 pm Badgey is great and all, but I really love how they handled Fletcher's character. He's very much the kind of person who you will run into in life and who's good at fooling you.
I also like how Boimler and Mariner assumed that RIker should shape him up.

They seemed to fail to realize Riker is actually a hardass as his treatment of Ensign Ro, that guy from the actual Lower Decks episode, and Shelby show.

Re: A Look at Terminal Provocation

Posted: Mon Mar 28, 2022 1:29 am
by Al-1701
TGLS wrote: Sun Mar 27, 2022 6:27 pm
Fianna wrote: Sun Mar 27, 2022 4:58 pm I wonder how simulating outer space works in the holodeck. Zero-gravity is simple enough, just remove the artificial gravity from that section of the ship. But do they suck all the air out of the room to make it a vacuum? And what happens if someone tries opening the door to the holodeck while you're doing that?
Eh, create an airlock at the gate.
Or just a force field like what protects the shuttle bays.

Re: A Look at Terminal Provocation

Posted: Mon Mar 28, 2022 10:11 am
by Deledrius
Fuzzy Necromancer wrote: Sun Mar 27, 2022 8:17 pm Badgey is great and all, but I really love how they handled Fletcher's character. He's very much the kind of person who you will run into in life and who's good at fooling you.
Fletcher didn't quite land for me. There felt like a disconnect between his characterization at the start and what we see the rest of the episode.

"But I know people like this in real life!" Yeah, so do I. I'm not saying it wasn't realistic, I just don't think the episode sold me on Fletcher matching up to how they wanted him to be. I can't quite put my finger on it. I get what they were going for though. I think there was probably just too much going on (A-, B-, and a C-plots) to be more than an informed aspect of his personality that never really mattered.

Re: A Look at Terminal Provocation

Posted: Mon Mar 28, 2022 7:02 pm
by Frustration
Fianna wrote: Sun Mar 27, 2022 4:58 pmBut do they suck all the air out of the room to make it a vacuum?
They don't need to remove all the air from all the room, in the same way that a simulation that has one person at ground level and another at the top of the Empire State Building doesn't require a room that tall.

They could even manage the simulation of no air without actually removing any air, assuming everyone was wearing environmental suits, although it would be much easier to just get it out of the way.