There's a difference in how devoted the cosplay community is and you know it. Whether many treat it lightly, others live for it in a way that no one did/does with transient costume parties. Such parties nonetheless still possess a degree of the same thing we're talking about, but not to the degree that religious event participation played in people's lives before.CharlesPhipps wrote: ↑Thu Feb 24, 2022 5:16 am I feel that prior to this bizarre cultural shift you mention there was a thing called a costume party.
Much of what you reference is from Fallout 2 which is notorious for its pop culture references and deviation from the original setting thanks to Chris Avellone's writing. It was an issue that caused problems from the start and was regretted given that he both didn't treat the writing seriously and was rushed to get the sequel out. He was busy working on Planescape Torment and was pulled off of it alongside many others of that team to get FO2 done in 9 months.I feel like the assumption that the game needs defending is bizarre as "classic" Fallout is a game setting with the bridge master from Monty Python and the Holy Grail, the option to be a porn star, and Robbie the Robot elements from the beginning. It was also made as a serial numbers filed off sequel to Wasteland that had Las Vegas overrun by robots and killer rabbits.
FO2 became a more fun open game to play as a result than FO1 but was already going against the style and spirit of the setting. Bethesda seems to have taken one look at it and just exaggerated its qualities while ignoring the original.
FO2's jokes were completely at odds with the original settings axiom of making a setting based upon what people of the 1950s would think the future would be like overlayed with a modern jaded perspective of the 50s and its darker aspects. That is where the Robbie the Robot brainbots came from and other outlandish elements that fit that design ethos. They were not references, people of the 50s thought robots were like that and were helped by the fact that Robbie was repurposed for many different movies thus becoming iconic in a way no other robot has.
The only person Wasteland and Fallout had in common is Brian Fargo and Fargo's only contribution was recommending the name Fallout. FO1 was Tim Cain's baby and it was he who Josh Sawyer kept seeking advice from as he managed the development of New Vegas (Sawyer and Avellone would have handled Van Buren, the original FO3 being developed before Black Isle Studios went under).
You will note the distinct difference in tone NV has compared to FO2 and 3. It is more sedate in a bleak way as it was trying to recapture the essence of FO1. Whatever jokes and such it kept they were largely restricted to being setting appropriate for a game set around a future Las Vegas. Do note too that the antagonists followed suit: Caesar is much like the Master, seeking an ideal solution to Mankind's problems and has a noble desire even if they're fucking bastards. FO2 and 3 are about the US and the Old World's trying mentality coming back and restore itself, something that was a nice break for an antagonist in FO2 but was simply repeated despite FO2 nicely resolving them by their end.
I have talked about how JJ Abrams is like Todd Howard and FO3 shows it best. Bethesda did to Fallout what would later be done to Star Wars: Ignore the plot points and their resolutions in previous iterations of a series and just resurrect old, defeated antagonists that are now powerful again just 'cus without good reason to play it safe. The Enclave of FO3 was the New Order done years before our current era of movie stagnation.