Steve wrote:And put me down for another person who enjoys Chuck's in-character dialogue and acting. Especially the IC-ranting we got back in Tim's adventure. The putdowns of the Amaranthine guards and of Jowan during the Redcliffe Infiltration were hilariously awesome.
I feel the need to add to this too, I do enjoy Chuck's in-character dialogue reading as, honestly, it's how I play most of my games in an RPG. I substitute my voice half the time as an inner monologue. When I got to the end of Project: Overlord, I was on full me mode because I had the most direct visceral reaction to the game. Maybe it was because I have Aspergers and could identify with the character who was being victimized, maybe because what I was seeing was so abjectly horrible that at that point my Shepard's and my own mind synced up perfectly, but when Gavin came running into the room and shouted "I can explain!" I was basically: "Oh? You can? Well, please, explain to me, asshole... what. the fuck. IS THIS!?" It was one of those moments a game made you feel angry and it was on purpose but not because I was failing constantly. And that is what the magic of a good Bioware story can do and why I like it when Chuck roleplays. The game asks you to do that already after all.
If I do have a problem, it is when he makes choices that I may not agree with. For example, I watched his ME2 review once and haven't really gone back to it because Wrex was dead. Good review, but I just don't want to watch a playthrough where one of my favorite characters is dead is all. But, again, that's just the nature of an RPG and I wouldn't want him to play differently just to suit my own needs. If anything, it at least makes me interested in seeing which way things go as I'm watching someone tell the story like a singular narrative but I have no idea what decisions he'll make because he's not really playing a full paragon or renegade or whatever playthrough. He's just roleplaying. Which, honestly, is why I like Andromeda as it encourages that. Instead of isolating your choices between an arbitrary scale... you're given options and you have to decide which is bad or good, not have it spelled out for you which is which.