Cyberpunk 2077 - Phantom Liberty

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CharlesPhipps
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Cyberpunk 2077 - Phantom Liberty

Post by CharlesPhipps »

It's only a few more days until the massive update and a few more after that until the Phantom Liberty DLC drops. They've stopped the embargo on both and we're already getting the deets about what it's going to be like:

Update 2.0

* New Skill Tree
* Cold Blooded is no longer a thing
* Crafting is no longer tied to Technical. You can craft anything as long as you have the Blueprints.
* Body limit for cybernetics now exists.
* You can improve cybernetics.
* Vehicular combat now exists
* Police in Night City now has a star system, will pursue, new AI, and Max Tac that will hit at 5 stars.
* You can now alter your V's appearance rather than just clothes.

Phantom Liberty

* You can play the game directly with a new character.
* The new area, Dogtown, will be composed of three districts in Eastern Pacifica.
* The Voodoo Boys will be back and massively expanded.
* The major faction will be the Barghests, ex-NUSA soldiers.
* Mr. Hands will have his own questline like the other Fixers, 10 missions.
* The campaign will be about 30 hours long.
* There will be a new ending to the main campaign.
* All of the love interests will have content if you've finished their quests.
* Dynamic events will now occur in the campaign.
* El Capitan will introduce you to car thefts around Night City ala Grand Theft Auto and so many other games.
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hammerofglass
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Re: Cyberpunk 2077 - Phantom Liberty

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I do wonder how different balance is. In principle I want to do a netrunner build but in practice it used to be so overpowered it was basically like using cheat codes and that's not a lot of fun.
When tyranny becomes law, rebellion becomes duty.
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CharlesPhipps
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Re: Cyberpunk 2077 - Phantom Liberty

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hammerofglass wrote: Thu Sep 21, 2023 6:28 am I do wonder how different balance is. In principle I want to do a netrunner build but in practice it used to be so overpowered it was basically like using cheat codes and that's not a lot of fun.
Yeah, I was all but invincible with my stares of death.
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hammerofglass
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Re: Cyberpunk 2077 - Phantom Liberty

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CharlesPhipps wrote: Thu Sep 21, 2023 8:20 am
hammerofglass wrote: Thu Sep 21, 2023 6:28 am I do wonder how different balance is. In principle I want to do a netrunner build but in practice it used to be so overpowered it was basically like using cheat codes and that's not a lot of fun.
Yeah, I was all but invincible with my stares of death.
Stares of death while physically standing in another building altogether.
When tyranny becomes law, rebellion becomes duty.
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Madner Kami
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Re: Cyberpunk 2077 - Phantom Liberty

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hammerofglass wrote: Thu Sep 21, 2023 6:28 am I do wonder how different balance is. In principle I want to do a netrunner build but in practice it used to be so overpowered it was basically like using cheat codes and that's not a lot of fun.
Becoming a god amongst men is kind of part of the parcel and doubles as a story-telling and world-building element. You walking in a world made of glas, is one of the many reasons for cyberpsychosis, an integral part of the game's world. Besides, nothing forced you to become a god. You could've always choosen to walk away from Night City. But you didn't. Because you want to be a god. Even if it may have cost you your soul...
"If you get shot up by an A6M Reisen and your plane splits into pieces - does that mean it's divided by Zero?
- xoxSAUERKRAUTxox
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hammerofglass
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Re: Cyberpunk 2077 - Phantom Liberty

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I played with the patched version a bit today and I legit can't tell if they actually nerfed quickhacks or if I just don't understand how to use them properly in the new system. Also hacking gives you monowire bonuses now for some reason.
When tyranny becomes law, rebellion becomes duty.
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Madner Kami
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Re: Cyberpunk 2077 - Phantom Liberty

Post by Madner Kami »

Quickhacks actually became even more powerful. For example, you can explode enemies suffering from Contagion now, by throwing Overheat at them. Memory Wipe is actually useful now, since it makes queued quickhacks untracable as well. And so on.
"If you get shot up by an A6M Reisen and your plane splits into pieces - does that mean it's divided by Zero?
- xoxSAUERKRAUTxox
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CharlesPhipps
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Re: Cyberpunk 2077 - Phantom Liberty

Post by CharlesPhipps »

Madner Kami wrote: Fri Sep 22, 2023 12:09 am Quickhacks actually became even more powerful. For example, you can explode enemies suffering from Contagion now, by throwing Overheat at them. Memory Wipe is actually useful now, since it makes queued quickhacks untracable as well. And so on.
Funny thing, I've been playing for ten hours and my response is, "Wow, they really nerfed Netrunning. It's now actually really difficult now!"
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hammerofglass
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Re: Cyberpunk 2077 - Phantom Liberty

Post by hammerofglass »

I was planning on just playing the DLC on my last character but now I want to start a new one just to play with the new leveling system.

Might even do something crazy like actually use guns.
When tyranny becomes law, rebellion becomes duty.
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