D&D Lays of 1100 employees to "keep company healthy"
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- Overlord
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Re: D&D Lays of 1100 employees to "keep company healthy"
Balder's Gate 3 is a runaway success. You know what would be healthy for the company? Not terminating all the people who made it successful.
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- Madner Kami
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Re: D&D Lays of 1100 employees to "keep company healthy"
Made what successful? Baldur's Gate 3? That'd be Larian. They're doing well and all their staff remains at their company.Fuzzy Necromancer wrote: ↑Mon Dec 18, 2023 5:46 pm Balder's Gate 3 is a runaway success. You know what would be healthy for the company? Not terminating all the people who made it successful.
"If you get shot up by an A6M Reisen and your plane splits into pieces - does that mean it's divided by Zero?
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- Overlord
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Re: D&D Lays of 1100 employees to "keep company healthy"
Really? I had heard that they had slashed the BG3 team.
"Believe me, there’s nothing so terrible that someone won’t support it."
— Un Lun Dun, China Mieville
— Un Lun Dun, China Mieville
- Madner Kami
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Re: D&D Lays of 1100 employees to "keep company healthy"
Then you should read the news you read properly. The liason-team from Wizards to Larian got axed. Larian didn't axe anyone and everybody who made the game, is still working there.Fuzzy Necromancer wrote: ↑Mon Dec 18, 2023 7:08 pm Really? I had heard that they had slashed the BG3 team.
Most Of The WotC Team That Greenlit ‘Baldur’s Gate 3’ Are Gone Now, Larian Studio Head Reveals
It seems even the team at WotC working to get Baldur’s Gate 3 greenlit with Larian has been hit by the Hasbro layoffs. [...]
"If you get shot up by an A6M Reisen and your plane splits into pieces - does that mean it's divided by Zero?
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- Overlord
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Re: D&D Lays of 1100 employees to "keep company healthy"
Thank you for the information. I learned something today.
"Believe me, there’s nothing so terrible that someone won’t support it."
— Un Lun Dun, China Mieville
— Un Lun Dun, China Mieville
Re: D&D Lays of 1100 employees to "keep company healthy"
Their CEO would even commented on the layoffs if given the chance, y'know if he had more than 30 seconds, and they weren't saving time to waste more on barely involved celebs.Madner Kami wrote: ↑Mon Dec 18, 2023 6:05 pmMade what successful? Baldur's Gate 3? That'd be Larian. They're doing well and all their staff remains at their company.
Winning Game of the year is a great honor and I want to first thank everyone that voted for us and I want to congratulate all the other nominees. This has been an incredibly competitive year and you each would have deserved to win this award.
I want to thank @geoffkeighley and the people that organized the #gameawards for creating an award show so big that it gets mainstream attention. While 30 secs is a bit short , there’s nothing like the game awards and it’s an incredible achievement.
I wore armor at the #gameawards because BG3 is a game that couldn’t exist without its our player community and I wanted to pay tribute to how important they’ve been for the development. You rock community BG3 Making a game like this only works if you have an incredible passionate and talented team and in that regard I am incredibly lucky with the @larianstudios – they are some of the finest and they did a truly amazing job
Over 2000 people are listed in the credits and since I can’t call out everyone, I want to focus on a group of people that don’t always get the credit they deserve
Team QA, team localisation, team customer support, team operations, team publishing, team play testers, and every other developer at Larian, BG3 wouldn’t exist without you and you all deserve to be very proud of this.
I want to dedicate this award to the friends and family members we lost during development including Jim, our lead cinematic animator who passed away last month and personally to my father who passed away the week before we launched our early access campaign
You don’t get to make something like BG3 if you don’t have the support from the people around you. Personally, I really want to thank 5 special people, a crazy dog and a one-eyed cat for sticking with me.
Big shout out also to our localization partners and @PitStopTweets who had to use every corner of their building to record and performance capture what was an insane number of lines
To our actors – you did great. I hope our paths will cross again in the future and your agents will remain their usual reasonable selves
I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well
There are many more partners I want to thank. We asked much of you all, but you delivered and without your efforts, BG3 would not be what it is
I want to end with a story of a conversation I had a long time ago with a publisher. He told me, luckily for them, games are driven by idealism. He meant it in an exploitative way but he was right
Games are a unique art form, as important as books, music or movies. Many developers, myself included, make games because they love seeing others engage with their creations in a way only games can offer
They don’t care that much about the money made beyond it being the fuel they need to create new and better games. It’s worth reminding everyone that fuel is but a means, not a goal. Whereto and how we journey are what matter and what we remember