Dragon Age II: EA boogaloo

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AlucardNoir
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Re: Dragon Age II: EA boogaloo

Post by AlucardNoir »

Fuzzy Necromancer wrote:
CharlesPhipps wrote:
Given how much people fuck around with Demons, why isn't there more of a concerted effort to work with nice spirits?
Well, that runs into the fact the Chantry is wrong about Good Spirits because there really aren't any. They claim the Good Spirits are like angels and servants of the Maker but they're not. They're implacable inflexible embodiments of their concept just like demons. The best solution, really, is to stay the hell away.
Um...no.
There ARE good Spirits. They can be a bit inflexible, sure, but they embody the very best of virtues in the same way that demons embody vices. Look at Vice pre-merger-corruption, or the spirit (spirit of faith maybe?) that inhabited Wynne. Apparently they are less actively interested in the affairs of the world than life-craving demons, but that doesn't mean we should just give up on them.

Honestly, I don't see why spirits don't play a bigger role in religion. They're like fekking sapient Platonic Ideals or minor Greek gods. Andraste's ass cellulite, there must be some friendly spirits that specifically WANT to help mages do good if they just reached out to them instead of going to the life-consuming monsters as a first, second, and final resort.
Since we're back at DAII... I have to disagree with that "a bit inflexible" part of your comment. Spirits are absolutes. A spirit of justice doesn't see a difference between a starving man stealing bread and a professional thief that lives in a mansion he bought with his ill gotten gains. The only reason spirits like the one that possessed Wynne are "ok" is because spirits are influenced by their hosts so Wynne was able to influence the spirit and keep it under control. Something that Anders was not able to do for that long - keep it under control I mean, he influenced the spirit too. Also, let's not forget that the influence isn't a one way thing. Spirits also influence the people they possess.

And finally, since we're talking DAII... Merithari was able to control a pride demon that possessed her for quite some time. Spirits are just demons of a different kind. They aren't good. They aren't bad per se but they ARE.NOT.GOOD.
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Re: Dragon Age II: EA boogaloo

Post by CharlesPhipps »

They are good.

Absolute Good.

No compromise for human weakness.
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Re: Dragon Age II: EA boogaloo

Post by Fuzzy Necromancer »

Unless there's like...a spirit of Compromise or a spirit of Reasonableness.
"Believe me, there’s nothing so terrible that someone won’t support it."
— Un Lun Dun, China Mieville
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Re: Dragon Age II: EA boogaloo

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Fuzzy Necromancer wrote:Unless there's like...a spirit of Compromise or a spirit of Reasonableness.
Mind you, I think the Chantry confused biology for theology. The Spirits feed off "X" food so they are "X" food. Not that they're particularly devoted out of a religious level. Mind you, this is more noticeable with demons than Justice or Compassion. DRAGON AGE: ASUNDER also made it clear that while spirits WANT to do the thing they do, they're not very good at it. Cole, for example, previously had the job of murdering wizards suffering depression in the Circles because he sensed he was alleviating their pain.
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Re: Dragon Age II: EA boogaloo

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AlucardNoir wrote:
RobbyB1982 wrote: [...] its blueprints were handed down from cycle to cycle. It evolved by intelligent design.
That's not an origin.
The reapers attacked. A civilization started building a weapon to deal with them. They died out but safeguarded the plans to move them forward.

It's origin enough for something going back multiple dead civiizations like a million years ago.

It's maybe not a satifactory or in depth one, but it is an origin. It's about as much as Babylon 5 gave for its ancient races. "They just started when the universe did basically and have been around forever."
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Re: Dragon Age II: EA boogaloo

Post by chaos42 »

my feelings on kirkwall is this. NOT THIS PLACE AGAIN. I hated the repeating maps, because after the 3rd time they reused it i knew where things where going to be and i noticed the doors with large blocks of stone or locked doors you can't open and i know thats the part of the made that being used for the quest i finished an hour ago on the mountain so now im in the city and im on the other side of the block of stone now.

Also i agree i don't like kirkwall either i beat the game got the platinum and i felt -i hate this city as a response
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Re: Dragon Age II: EA boogaloo

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Okay guilty of kicking this off. Is The chantry and their methods ever The solution as to The causes? This is why no matter how much they pay lip service to Magic being dangerous no one's ever going to buy it. Because the solution to bad or out of control magic seems to always be more and better magic being more supported overall by society and the resources that say would go into the Chantry and the circle system being able to go into more and more support and what have you. Especially if led by Mages who knew what they were doing were in charge of the system as opposed to apparently spiteful and jealous and sanctimonious right-wing religious nuts who are definitely not here to act as a stand-in for the horror show that is Midwestern Christians with their gay or atheists or neuro a typical or what have you stand in children that is definitely not being used as a marketing tool to drum up support amongst adolescent to young adult audience.

Edited for clarity
Last edited by Darmani on Mon Mar 12, 2018 2:42 pm, edited 1 time in total.
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Re: Dragon Age II: EA boogaloo

Post by AlucardNoir »

RobbyB1982 wrote:
AlucardNoir wrote:
RobbyB1982 wrote: [...] its blueprints were handed down from cycle to cycle. It evolved by intelligent design.
That's not an origin.
The reapers attacked. A civilization started building a weapon to deal with them. They died out but safeguarded the plans to move them forward.

It's origin enough for something going back multiple dead civiizations like a million years ago.

It's maybe not a satifactory or in depth one, but it is an origin. It's about as much as Babylon 5 gave for its ancient races. "They just started when the universe did basically and have been around forever."
No, Loriens people just started out immortal and then become mortal - or at least that's how he tells it. All other species evolved - on B5 that is.

As for Mass Effect... no, just no. The crucible is a literal Deus ex machina. There are three endings that make use of the crucible. In one you destroy the reapers, Ok I can get that. In one you take control of the reapers, again, presuming the first one is done via some sort of Software virus that forces the reapers to self destruct, why not. But the third use of the crucible is... well, the third use of the crucible pushes the crucible from a literary deus ex machina to a literal deus ex machina. At that point the series goes full science fantasy on us. The crucible is NOT a cannon, or a bomb or a jamming apparatus. It's not a Manhattan project derivative, it's a miracle - one that can do whatever bullshit the writers wanted it to do. Halo had a better story then Mass Effect because of the ending of ME3, and both have installations that can effect the entire galaxy in a very short period of time.

I'm sorry but no, the crucible is a bullshit device that, when combined with the citadel can make use of the mass relays the reapers have built to do anything - or at least anything the writers what it to do. Affecting the genome or at the very least the cells of every living being in the galaxy? how the fuck do you make a weapons like that? No seriously, HOW? the many species of the galaxy have successfully created a weapon that makes reaper indoctrination look like a toy. Reaper indoctrination was already bullshit as it was, what the crucible can do is beyond bullshit.

Someone else designed it is not a valid answer when the object designed can do the equivalent of borg assimilating every living cell in the galaxy. Sorry but no. The Crucible when connected with the Citadel can do some pretty impossible shit. Shit that if it were possible should have been done by someone already. Imagine if I had a machine that if linked to an IXP could erase every hard drive connected to the internet... not hard to imagine right? Now imagine that same machine using the same IXP and a specter or meltdown-like vulnerability to give you kernel level control over every single computer connected to the internet - again not really that hard to imagine. Now imagine if that machine can also use the internet to use the power grid to connect to every single electronic device connected to any one power grid on the planet to then apply electric shocks to it's users in such a manner so as to put every single living cell on the planet under Pavlovian conditioning and you're starting to see the impossibility of the Crucibles actions.

Ok, maybe I should explain that last part. IXP means Internet Exchange Point, it's a place where the networks of multiple ISP's meet. There are a few such points that connect major global ISP's. If you could connect a supercomputer to one of these places you could potentially write a program that exploited Specter or Meltdown and theoretically have every computer that ends up connecting to the internet execute your malicious code. Since most power companies do in fact transmit information over their power lines - not GB of data but kb of low latency data about the state of their network, and since most computers would need to be connected to the power grid at one point, and since Ethernet over power-cable is a thing... sigh, you could "theoretically" hijack the power-grid and have it do what you want. But even then, to actually be able to make dumb toaster shock anyone touching it, both only via the power grid and in a manner that won't kill a person would be very hard. Doing that for every human with ever appliance would be impossible, extending that to every type of cell... you get the idea. What the crucible does when it get's access to the resources of the Reapers is... absurdly overpowered. And if you say the reapers had those resources to begin with... no, no they didn't, if they had once they arrived they could have simply indoctrinated the entire galaxy and Harvested in peace. Let's remember, they want to harvest not kill; and they never shy away from using indoctrination, there is literally no logical reason the Reapers wouldn't use this technology if they had it at their disposal, and they are supposed to be logical machines not illogical biological entities.

To say someone designed the Crucible as a weapon against the Reapers is absurd because of all the stuff the crucible can do. The Crucible isn't a weapon it's a Miracle Machine, a Cargo Cult Mother Box, a Deus Ex Machina. A one trick pony, except the trick is being able to do everything.
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CharlesPhipps
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Re: Dragon Age II: EA boogaloo

Post by CharlesPhipps »

Yeah, I think we should discuss this on the ME thread.

But yes, the Crucible is bullshit.

The biggest disappointment for DA2 for me is the fact I really-really DO like a smaller more intimate fantasy story set in a single city where the stakes are much lower. The whole idea of Hawke as a Private Detective would have been better, I think if they'd doubled down on that and had him a professional problem solver instead of a rich aristocrat.
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Re: Dragon Age II: EA boogaloo

Post by Darmani »

Fantasy. Also myopia. I don't know maybe it's just me but people who want the sort of in-depth darken critical take on history or at the very least take that stance with medieval fantasy probably import more than a few things from Game of Thrones. One of them being the only people with agency and telligence and understanding can be measured and how close they are to the center of privilege and Power. Ugly enough this is strongly reflected in a fanfic that I once thought was in the vein of A Song of Ice and Fire before I ever read it or watch the show well the show wasn't even out yet. I became very embarrassed afterwards I could understand why people would want to emulate it. Overall I'd say it's number one trick is that it gives off the sense of being historical and it doesn't ignore all the stuff that all too often fantasy is used to weld push aside. Economics matter or at least pretend to matter and political compromise is the Bedrock and foundation of the show. Ignoring this may be possible if you are feudal Lord but you're going to be severely paying for it for the consequences. Unfortunately this leads to something of a class bias that can also really appear and people who love criticizing Society. They assume that they are the Smart Ones and in order to be smart you need to be well off or else you're a bad person.
I suppose it's a bit more complicated than all of that but someone back one life journal was a thing did this very extended take on how deeper and darker fantasy tense up include a great element of regionalism and or classism. Sort of like how you can figure out who's can be good and enlightened by how hi they are on the social ladder. In addition to the tendency of cast and family members as either dead sources of eternal benefits or living sources of antagonism that the main character is ultimately if not the main point then certainly going to be indulge with getting to show up Lycan Cee Lo Green's f*** you song.

Basically no one's going to fantasize about playing a surf if you also want to take the idea of what have you about a slightly harsh Society with very strong class structures and an impossibility of being mobile especially if you're going to tackle the issue of religion very seriously. Also it allows you to become relatively informed. While novels are a bit more open to the idea you think if you needed a kind of trans class position think present you as perhaps an Inquisitor or clergyman. There are professions that while obviously can be shot up on naturally have an inclination 2 interact on multiple levels at once. Being a rich Aristocrat allows you to sell the fantasy of being upper class without any of the difficulties of managing that wealth or making much or dealing with much of the day today maintenance which is an entirely different type of game and story. Then say if you were to do something like atlier Iris were everything's about professional development and being a merchant and managing funds and what have you.
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