Dragon Age II: EA boogaloo

This forum is for discussing Chuck's videos as they are publicly released. And for bashing Neelix, but that's just repeating what I already said.
User avatar
hammerofglass
Captain
Posts: 2616
Joined: Sun Aug 29, 2021 3:17 pm
Location: Corning, NY

Re: Dragon Age II: EA boogaloo

Post by hammerofglass »

Huh. I don't remember that at all. Do you happen to know the name of the quest or what triggers it? I'm starting a new playthrough, and this sounds like something to make sure I catch.
...for space is wide, and good friends are too few.
User avatar
Steve
Doctor's Assistant
Posts: 554
Joined: Sat Jan 14, 2017 7:03 pm

Re: Dragon Age II: EA boogaloo

Post by Steve »

Now that the review is ended, there are a few things Chuck really didn't comment on. Either because he never found them, or he didn't think it worth it, or he's just so damn burnt out (the wasted potential really seems to get on his nerves, as it does with Voyager).

First, there is Sandal, and some of his more mysterious lines when he doesn't just go "Enchantment!" or simple words.


youtu.be/kyWOBsFokfk


youtu.be/cwa-mKETJW0


And then... there is the Enigma of Kirkwall. Twelve codex entries in all, four hidden in each Act, and if you miss one... too bad so sad. And what it has to say about Kirkwall is actually chilling, especially with the ramifications for the Mage issue.
"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

Administrator of SFD, Former Spacebattles Super-Mod, Veteran Chatnik. And multiverse crossover-loving writer, of course!
Nevix
Officer
Posts: 213
Joined: Fri May 12, 2017 4:10 am

Re: Dragon Age II: EA boogaloo

Post by Nevix »

CharlesPhipps wrote: Fri Apr 27, 2018 8:31 pm
CareerKnight wrote: Fri Apr 27, 2018 8:00 pmConsidering Inq was billed as the Mage-Templar war, having the game then delay the issue even further is arguably the only thing worse that they could have done besides what they ended up doing.
All the endings are basically, "The Mages set up an independent college but the Templars don't like that."
Is that a Jojo's reference?!

Wait, no. I'm getting my franchises mixed up.

Is that a My Little Pony reference?!
RobbyB1982
Captain
Posts: 627
Joined: Mon Feb 20, 2017 10:38 pm

Re: Dragon Age II: EA boogaloo

Post by RobbyB1982 »

Steve wrote: Sun Apr 29, 2018 4:54 am And then... there is the Enigma of Kirkwall. Twelve codex entries in all, four hidden in each Act, and if you miss one... too bad so sad. And what it has to say about Kirkwall is actually chilling, especially with the ramifications for the Mage issue.
What did that end up being? I know I got those at the time because I got all the trophies and was super sure to get them because they were missable, but I don't remember at all.

And Sandal well... that's hard to comment on without greater context or payoff... if Chuck even saw it at all.
User avatar
hammerofglass
Captain
Posts: 2616
Joined: Sun Aug 29, 2021 3:17 pm
Location: Corning, NY

Re: Dragon Age II: EA boogaloo

Post by hammerofglass »

RobbyB1982 wrote: Sun Apr 29, 2018 7:40 am
Steve wrote: Sun Apr 29, 2018 4:54 am And then... there is the Enigma of Kirkwall. Twelve codex entries in all, four hidden in each Act, and if you miss one... too bad so sad. And what it has to say about Kirkwall is actually chilling, especially with the ramifications for the Mage issue.
What did that end up being? I know I got those at the time because I got all the trophies and was super sure to get them because they were missable, but I don't remember at all.

And Sandal well... that's hard to comment on without greater context or payoff... if Chuck even saw it at all.
The entire city was built as a giant amplifier for blood magic in a way that also weakens the veil, and at it's height nearly one in ten slaves taken to the city simply vanish from record. Even the severs appear to be designed to handle draining blood on an industrial scale. That's why there are so many blood mages around, and why even non-mages can casually bargain with demons. The Band of Three (the in-universe authors of the theory) end up concluding it was intended to contact and possibly summon immensely powerful demons, including the Forbidden Ones. It's also possibly where Corypheus and friends launched their assault on the Golden City, but if so they were taking advantage of something built centuries before for other reasons.
...for space is wide, and good friends are too few.
AlucardNoir
Officer
Posts: 331
Joined: Wed Aug 16, 2017 4:15 pm

Re: Dragon Age II: EA boogaloo

Post by AlucardNoir »

mathewgsmith wrote: Sun Apr 29, 2018 8:55 am
RobbyB1982 wrote: Sun Apr 29, 2018 7:40 am
Steve wrote: Sun Apr 29, 2018 4:54 am And then... there is the Enigma of Kirkwall. Twelve codex entries in all, four hidden in each Act, and if you miss one... too bad so sad. And what it has to say about Kirkwall is actually chilling, especially with the ramifications for the Mage issue.
What did that end up being? I know I got those at the time because I got all the trophies and was super sure to get them because they were missable, but I don't remember at all.

And Sandal well... that's hard to comment on without greater context or payoff... if Chuck even saw it at all.
The entire city was built as a giant amplifier for blood magic in a way that also weakens the veil, and at it's height nearly one in ten slaves taken to the city simply vanish from record. Even the severs appear to be designed to handle draining blood on an industrial scale. That's why there are so many blood mages around, and why even non-mages can casually bargain with demons. The Band of Three (the in-universe authors of the theory) end up concluding it was intended to contact and possibly summon immensely powerful demons, including the Forbidden Ones. It's also possibly where Corypheus and friends launched their assault on the Golden City, but if so they were taking advantage of something built centuries before for other reasons.
Well, not so immensely powerful since we deal with Xebenkeck. Then again, she was the toughest fight in game, making Orsino's flesh golem abomination and Meridith's proto Red Templar look quaint by comparison... as it does the fight with the Arishock... you know what, I take that back. Immensely powerful demons it is.
If Chuck or a mod reads this feel free do delete my account. I would do it myself but I don't seem to be able to find a delete account option. phpBB should have such an option but I guess this isn't stock phpBB.
User avatar
AllanO
Officer
Posts: 323
Joined: Mon Jan 22, 2018 10:38 pm
Contact:

Re: Dragon Age II: EA boogaloo

Post by AllanO »

mathewgsmith wrote: Sun Apr 29, 2018 8:55 am The entire city was built as a giant amplifier for blood magic in a way that also weakens the veil,
I was thinking that Anders blowing up the chantry (?) looked like the failure of the containment unit in Ghostbusters and now we have architectural magic amplification (like the skyscraper in Ghostbusters). Is DA2 secretly a homage to Ghostbusters?

Perhaps if I knew anything about DA2 outside of what came up in these reviews...
Yours Truly,
Allan Olley

"It is with philosophy as with religion : men marvel at the absurdity of other people's tenets, while exactly parallel absurdities remain in their own." John Stuart Mill
User avatar
Winter
Captain
Posts: 2314
Joined: Wed Jun 07, 2017 6:01 pm

Re: Dragon Age II: EA boogaloo

Post by Winter »

While I really enjoyed Chuck's review of DA2 and fully understand why he petered out towards the end there is a missed opportunity for a really good joke. After the Explosion of the Chantry I was kind of hoping to see this clip from Robin Hood Men in Tights after boom as it really does capture how so many fans felt after that moment.

https://yarn.co/yarn-clip/a977405d-e211 ... 3a1707a413
User avatar
Winter
Captain
Posts: 2314
Joined: Wed Jun 07, 2017 6:01 pm

Re: Dragon Age II: EA boogaloo

Post by Winter »

In regards to Anders and his fanaticism there's one moment that has always stood out to me and that's in his personal quest in Act 2, the whole Tranquil Solution and it's when you show him the note that proves that the Tranquil Solution began and ended with that one Templar and that even Meredith turned down the idea.

Let me repeat that, Meredith was approached with the idea to make every mage Tranquil and even she turned down the idea. Now whether this is because Meredith had some sort of standard or she just didn't think the idea wouldn't fly is a bit besides the point as regardless as to why she turned down the idea she still turned it down.

In contrast, Anders seems to have been planning to blow up the Chantry for some time and didn't go through with it because he didn't have what he needed to finish the job. Again I think that Velanna being the one who originally merged with Justice makes more sense cause as Chuck pointed out Anders logic for blowing up the Chantry is 12 kinds of stupid as all it does is justify the Templars fears of mages and creates a war where if they lost they would be longing for the days of Templar oversight and being force to live in the tower.

Velanna blowing up the Chantry and starting a war between Mages and Templars makes a bit more sense if you assume she did it in order to make humans pay for injustice hyped upon elves by creating a war that would either cripple humanity or, at the very least, keep them from bothering elves for a time as they killed each other.

Still wouldn't make the ending good but at least it the Mage Merged with Justice less of a idiot who shot their own cause in the foot.
MetalixK
Redshirt
Posts: 8
Joined: Sat Apr 21, 2018 7:35 pm

Re: Dragon Age II: EA boogaloo

Post by MetalixK »

mathewgsmith wrote: Sun Apr 29, 2018 8:55 am
The entire city was built as a giant amplifier for blood magic in a way that also weakens the veil, and at it's height nearly one in ten slaves taken to the city simply vanish from record. Even the severs appear to be designed to handle draining blood on an industrial scale. That's why there are so many blood mages around, and why even non-mages can casually bargain with demons. The Band of Three (the in-universe authors of the theory) end up concluding it was intended to contact and possibly summon immensely powerful demons, including the Forbidden Ones. It's also possibly where Corypheus and friends launched their assault on the Golden City, but if so they were taking advantage of something built centuries before for other reasons.
So basically, the Chantry screwed up on a truly awe inspiring scale by building a circle there.
Winter wrote: Tue May 01, 2018 4:03 am In regards to Anders and his fanaticism there's one moment that has always stood out to me and that's in his personal quest in Act 2, the whole Tranquil Solution and it's when you show him the note that proves that the Tranquil Solution began and ended with that one Templar and that even Meredith turned down the idea.

Let me repeat that, Meredith was approached with the idea to make every mage Tranquil and even she turned down the idea. Now whether this is because Meredith had some sort of standard or she just didn't think the idea wouldn't fly is a bit besides the point as regardless as to why she turned down the idea she still turned it down.
Minor correction, she's actually doing it by the time Act 3 rolls around. Granted, Anders could've been planning it for longer than that, but Meridith had gone over the moral event horizon by this point.
Post Reply