The odd dynamic between completely unprofessional and professional (Mercer, at least, tends to come down hard on that unprofessionalism when it actually starts causing problems) slash genre-savvy made me liken the show to what you would get if you took a fairly typical group of roleplayers and stuck them into someone's homebrew Star Trek rip-off and then made a series out of the transcripts.bluebydefault wrote: ↑Fri Jan 04, 2019 8:50 amI can't stand how unprofessional some of the characters are and they don't take their jobs seriously.
Maybe it's the decades as DM, but I can just see that sort of stupidity without thought of consequence, only the DM (and the player of Mercer, some of the time) actually going "really? Really?" *sigh* "Okay then..." (My mates went through that sort of stage where they would find that sort of thing funny. I eventually trained them out of it after thirty years. Well, most of them anyway...)
So I find - in limited quantities - that, while perhaps "charm" would be too strong a word, it doesn't annoy me as much as it might. (As unlike in McFarlane's other works, there does tend to be logical consequences for that kind of childish buffoonry - see Majority Rule, for example.)