That's technically a bit true to form. Most gun nuts like to hide in their bunkers, waiting for the black UN helicopters to attack. Which if she's bordering Lal, could happen.Wargriffin wrote:Santiago all about Elite, Expensive Units... she oddly alot more defensive of the Agressive factions
Sid Meier's Alpha Centauri
Re: Sid Meier's Alpha Centauri
Re: Sid Meier's Alpha Centauri
Oh, she's evil all right. She's a combination of Pat Robertson and the Ayatollah Khomeini with nukes strapped onto her shoes.ScreamingDoom wrote:Miriam is a hateful tool. I despise her with the fire of a thousand suns. I do not consider a game a win unless Miriam and all who support her are dead.
Haven't played the game in a long time so I forget most of the mechanics. There was a good mod done for Civ 4 which ported over a lot of the game ideas and most of the lore using Civ 4 mechanics, called Planetfall. Played that fairly recently.
Soulless minion of orthodoxy.
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Re: Sid Meier's Alpha Centauri
Now that I've watched part 2, and read your replies.
The Planet being alive feels like a Deus Ex machina for the nature worshipers, who don't have a realistic shot at winning otherwise.
The Planet being alive feels like a Deus Ex machina for the nature worshipers, who don't have a realistic shot at winning otherwise.
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- Wargriffin
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Re: Sid Meier's Alpha Centauri
Guess who the canonical winner is heavily implied to be... XDMithrandirOlorin wrote:Now that I've watched part 2, and read your replies.
The Planet being alive feels like a Deus Ex machina for the nature worshipers, who don't have a realistic shot at winning otherwise.
Remember it was the 90s so while the factions are largely exaggerated stereotypes... certain lines of thought are clearly supported over others
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Re: Sid Meier's Alpha Centauri
I would say for game mechanics it's overall like a speed-up function for feeling the repercussions for pursuing high-intensity industry that causes considerable ecological damage that would normally take a century or two show any serious effects, and even longer to fix. And that's not getting into the more fanficul science fiction aspects of it.MithrandirOlorin wrote:The Planet being alive feels like a Deus Ex machina for the nature worshipers, who don't have a realistic shot at winning otherwise.
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Re: Sid Meier's Alpha Centauri
Yeah, the game is pretty clearly biased in favor of goofy hippie ideology. The Planet-based win is basically the easiest to get in the game, to the point that it is actually irritating and I usually disable it when I play. Of course, the ability to even disable victory conditions wasn't in the game until the expansion, which is an incredible irritant.MithrandirOlorin wrote:The Planet being alive feels like a Deus Ex machina for the nature worshipers, who don't have a realistic shot at winning otherwise.
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Re: Sid Meier's Alpha Centauri
Its that and Mith's pointCrowley wrote:I would say for game mechanics it's overall like a speed-up function for feeling the repercussions for pursuing high-intensity industry that causes considerable ecological damage that would normally take a century or two show any serious effects, and even longer to fix. And that's not getting into the more fanficul science fiction aspects of it.MithrandirOlorin wrote:The Planet being alive feels like a Deus Ex machina for the nature worshipers, who don't have a realistic shot at winning otherwise.
since once you can start appeasing the planet... Skye replaces Miriam 'Who is either dead or sitting pretty with an army that can be well equipped... is hard to break morale and gets 25% attack bonus...' as one of the main aggressive factions. ... You traded Baptist Jeanne D'arc for Poison Ivy
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Re: Sid Meier's Alpha Centauri
I do not know enough about the game's mechanics or the story to comment aside from saying that I thought this was a funny and informative review of the game.
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Re: Sid Meier's Alpha Centauri
And then there was the lackluster reboot called beyond earth. I kinda wish they protyped the civ 6 engine on it instead of the mainline title. the faction and diplo aspect of it felt weak
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Re: Sid Meier's Alpha Centauri
Ditto that. Never played this game but I've played the original Civilization a lot. The voting portion of this game reminds me of the "Galactic Council Vote" from Master of Orion (another game I've played a lot.) The vote requires a 2/3rds majority for the player to win, or lose. If the player loses the vote, he can still challenge the ruling but then the game goes into "Final War" mode where the whole new Republic gangs up on the player. The player then has to exterminate every last planet of every other empire to win. It's a real pain.Rocketboy1313 wrote:I do not know enough about the game's mechanics or the story to comment aside from saying that I thought this was a funny and informative review of the game.