Torment: Tides of Numenera

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Ordo
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Torment: Tides of Numenera

Post by Ordo »

A little background


youtu.be/qVAMuk-CV18

I am reminded of Chuck's comments about AI and how much care should be taken in it's birth, when it comes to the being known as the changing god. I can understand his lack of preparation for the birth of a new consciousness the first couple of times he changed since he had no way of knowing. Yet he continues to birth life, in powerful adult bodies with seemingly no regard for their well fair or the harm they could endure or cause. The game itself opens with you in freefall as you come into existence. Hurtling towards the ground at terminal velocity really drives home just how little TCG cares for what he creates.

If I were not a firm believer in the old saying that 'Revenge is a suckers game', I might just have been inclined to hunt my sire down for this transgression.
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Re: Torment: Tides of Numenera

Post by Ordo »

Some more info on combat

youtu.be/xKapkM49aLs
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Re: Torment: Tides of Numenera

Post by Fixer »

Oh damn, I've been waiting for this one to be released :D

After watching your links too, the videos don't dissapoint. It has all the moral complexity and ambiguity, a crazy detailed universe with a massive history behind it and player choice between combat, diplomacy or stealth.

Time to find time to set aside and play.
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Re: Torment: Tides of Numenera

Post by Fixer »

Had the chance to clock up a few hours with this one now.

I'm liking it so far. It definitely has a lot more of the thought and depth of old Torment here. I find I have to unprogram myself from the fire and forget BioWare RPG playstyle I've lapsed into and return to the more contemplative mode of 90s RPGs.

Story wise so far It's feeling a lot less like The Planescape Torment spiritual successor and more like a clone though. Many of the plot points seem like a rehashed version of the old. The last castoff still has the connection to his past selves in the same way the Nameless one had his previous incarnations. There's a dark force hunting him. Resurfacing memories. Resurrection on death. Instead of "what can change the nature of a man" we have "what is one life worth?".

Even some game factions seem like barely modified versions of the old. The Dendra are corpse eaters who recover the memories of those devoured. I can't help but feel a similarity to the dustmen.

I've just gotten to the third game area, the bloom, I still have to see if the story itself diverges from that old formula. As of this point it feels derivative.

Gameplay wise, this game is far more challenging. Combat is sparse but extremely dangerous, requiring a lot of resource management. My character is a silver tongued, quick fingered, archaeologist somewhere between James Bond and Indiana Jones. It's great that you can also use your non combat skills on technology around you to turn the tide.

Some segments are extremely hard. Without spoiling, one part was an escape... it took me 10 reloads to succeed. Also, I don't know yet if it's even possible to revisit previous areas which may be as frustrating as hell. I have a ton of things I still wish to explore without resorting to a saved game.

The moral complexity and depth is impressive though. Though quick wits and a persuasive tone may allow you to avoid combat, often this is not the best or even the most moral choice. Leaving dangerous thugs alive may turn a latter encounter against you. Talking your way out of a situation may require letting people do terrible things.

Just my first impressions. I might give a some more in-depth thoughts after completing the storyline.
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Re: Torment: Tides of Numenera

Post by Independent George »

I'm skimming this thread to avoid spoilers - I was a backer, but due to a combination of circumstances, it will probably be a while before I get to play this game.

I finished reading Name of the Wind and Wise Man's Fear between my pledge and the game's release; how did Rothfuss' character turn out?
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