Every analysis is going to be to some degree subjective. If you want to, you can argue everything is subjective, and nothing can be discussed. It's an argument, certainly. Quite a few artists have made it. But I won't say that it's ever lead to any productive discussion.CaptainCalvinCat wrote: ↑Tue Jul 14, 2020 3:02 pmProblematic about this is: Even these questions are not apodictically working.
- Is this artistic vision creative, interesting, and novel? Does it have something to grab you?
Where I'd say "Nope, definitely nothing novel or creative" - take for instance the episode of the Orville, where they entered the flat-universe. The story behind the flat-universe-story (Guy 1 needs to show, that he is officer-material and he has this heart to heart on a shuttlecraft) is something, that I've seen over on the "parallax"-Episode of Voyager and done relatively more competent.
Or - again - take Star Wars Episodes 8 and 9 - they do something creative or novel with the idea - no matter, how stupid we might find said ideas, but they're novel and creative, because it hasn't been done before on screen.
Even the camerawork in Disco would be something, I'd call "creative" or "novel" and don't think - entering point two - that it would obscure the artists vision very much.
There's a video game reviewer who made fun of/impaled that position I was linked to once. He did a "totally objective video game review" where he made statements along the lines of "Halo is a video game that is played on the XBox console, which is sold and manufactured by Microsoft. In the game you play a person. The game uses video rendering technology and your TV to show you the illusion of a 3D world using moving lights. In this illusionary 3D world, you can move using the controller, this part is called gameplay. Sometimes you can't move using a controller, this part is called cutscenes. In this illusion there are guns, which you can pick up, and shoot. The enemies have guns and shoot you. You and the enemies can die, but because it is an illusion, neither you nor them actually die. And in fact they do not exist, except as a part of this game named Halo. This game has gameplay. And story. You can purchase this game in retail stores that sell it."
But if we move past that, we can look at the idea. Is the idea of telling the story of "A person who has high intellectual capacity, but lacks the the desire to do what others think they should be doing underachieving?"
I believe that's an inherently interesting premise. If I have an incredible talent for writing music, do I have to write music? Am I somehow wasting something if I don't? What if I really, truly hate writing music, but am great at it? Does the fact that I'm great at writing music indicate that I wish to be a music writer and am sabotaging myself because of doubt, or can it indicate that I have a natural talent that I don't enjoy using? And could you ever truly become a great music writer with simple talent and no desire to develop or use that talent?
It's not untraveled ground, but nothing is. It's a vision that tells a story that can fit into a 42 minute episode with commercial breaks. Now we can further break down what parts of this vision are simple, sophomoric, simplistic, based on false premises, or could be developed further. And we can critique whether the story was well told or not.
For the record, I agree with you that episode 7 had no vision beyond "dolla dolla bills". It was one of the most derivative pieces of crap I've ever had the misfortune to sit through.