Huh... so I'm not the only one to feel that way.Robovski wrote: ↑Fri Nov 06, 2020 2:29 amIt's why I never finished the game. I had other games to play that didn't turn into tedium.mathewgsmith wrote: ↑Thu Nov 05, 2020 5:31 am My guess for why he didn't finish the story is the same as my guess for why it's so long before the next part. Act one is prolog, meet party members... and then hours and hours of mindless grind getting enough power to trigger the end of act one. It gets good after that, but it's a TERRIBLE first impression.
It's been a long time since I set the game aside, and I don't quite remember how I far I got in the first place, but I do very much remember the sense of tedium that made me quit. DA:O had a lot of combat options and some interesting tactical situations, and DA2 at least let fights wrap up fairly quickly, but I don't remember DA:I doing either. I'm also an obsessive explorer in games like these, and DA:I seemed pretty empty of anything interesting off the beaten path, except for more rifts to seal and more of the same fights I've had for the last few hours.
I suppose that's a good reason to look forward to Chuck's playthrough though - it'll be good to see whether the game gets better if I just squash my usual instincts and blitz the story as best I can.