Civil Defense (DS9)

This forum is for discussing Chuck's videos as they are publicly released. And for bashing Neelix, but that's just repeating what I already said.
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Fixer
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Re: Civil Defense (DS9)

Post by Fixer »

Dînadan wrote:
Fixer wrote: I'd personally add a giant old fashioned toggle switch just outside the main computer core.
That just gives me the image of Data giving a big technobabble explanation and Picard going "..,You mean have we tried tuning it off and on again?" and Data replying "That's what I said sir."

:P
I do believe that was the resolution to TNG: Contagion :lol:
Thread ends here. Cut along dotted line.
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Revolverman
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Re: Civil Defense (DS9)

Post by Revolverman »

Fixer wrote:It often surprises me how often the Federation seems to be at the mercy of computer systems running evil programs. You'd think someone would put a manual power-off somewhere.

I'd personally add a giant old fashioned toggle switch just outside the main computer core.
Is it that shocking? Their "most advanced ship" lacks a back up when its sperm bags get sick, and needs power for manual controls for its doors.
ScreamingDoom
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Re: Civil Defense (DS9)

Post by ScreamingDoom »

Revolverman wrote: Is it that shocking? Their "most advanced ship" lacks a back up when its sperm bags get sick, and needs power for manual controls for its doors.
And also can't shift power from non-essentials (like Holodecks) to places that require more energy.
Revolverman
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Re: Civil Defense (DS9)

Post by Revolverman »

ScreamingDoom wrote:
Revolverman wrote: Is it that shocking? Their "most advanced ship" lacks a back up when its sperm bags get sick, and needs power for manual controls for its doors.
And also can't shift power from non-essentials (like Holodecks) to places that require more energy.

You know, I could buy that if it was a Galaxy class, because those things are half cruse ships and may have independent power systems for stuff meant more for civilians then Starfleet. The Intrepid class, though seemed to be on the same level as the defiant class, a strictly Starfleet ship with very set functions.
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Re: Civil Defense (DS9)

Post by ScreamingDoom »

Revolverman wrote:You know, I could buy that if it was a Galaxy class, because those things are half cruse ships and may have independent power systems for stuff meant more for civilians then Starfleet.
You'd think Starfleet engineers who can "turn rocks into replicators" wouldn't have much trouble shunting power from independent systems to the main energy grid of their own stuff, but I guess if it can't be described in technobabble, they can't do it.
The Intrepid class, though seemed to be on the same level as the defiant class, a strictly Starfleet ship with very set functions.
I think you're right about that... isn't there an episode that details specifically that the Intrepid class was designed for long-term exploration beyond Federation space?

Which does make it rather lucky that Voyager ended up in just a situation for which the vessel was designed.

Somehow, I can't shake the feeling that Parody!Janeway was somehow responsible for a Byzantine wacky mad-science time-travel debacle in order to make sure Voyager ends up taken by the Caretaker to further ensure her creation of the Superintelligent Cobalt Space Spiders.
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Dînadan
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Re: Civil Defense (DS9)

Post by Dînadan »

ScreamingDoom wrote:
Revolverman wrote:You know, I could buy that if it was a Galaxy class, because those things are half cruse ships and may have independent power systems for stuff meant more for civilians then Starfleet.
You'd think Starfleet engineers who can "turn rocks into replicators" wouldn't have much trouble shunting power from independent systems to the main energy grid of their own stuff, but I guess if it can't be described in technobabble, they can't do it.
Well to be fair a significant portion weren't actually Starfleet engineers and the Chief Engineer didn't even manage to graduate, so the average ability level of Voager's engineering department probably falls well below that bar.


Random thought on maybe why they were incompatible - what if the holodecks had their own generator(s) and a closed power system with no terminals/junctions/etc that they could use to plug them into the main power grid? Doesn't explain though why, when it was clear there was no immediate way home and power needed to be rationed that Janeway didn't order the holodecks kept off line and the power grid for them ripped out so a new one that connected to the main grid could be installed.
Revolverman
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Re: Civil Defense (DS9)

Post by Revolverman »

ScreamingDoom wrote: I think you're right about that... isn't there an episode that details specifically that the Intrepid class was designed for long-term exploration beyond Federation space?

Which does make it rather lucky that Voyager ended up in just a situation for which the vessel was designed.
.

If that's what the function of it, whom ever set the goals for the Intrepid needs to shitcan whomever layed the ship out because I cannot see how going small and lower powered is the way to go for long term isolation from support. That thing should like a carrier, not a gunboat.


Though perhaps all Intrepids have the universe bending abilities Voyager had with its resources, I suppose that would make them good long range/long mission ships.
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CareerKnight
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Re: Civil Defense (DS9)

Post by CareerKnight »

Dînadan wrote: Random thought on maybe why they were incompatible - what if the holodecks had their own generator(s) and a closed power system with no terminals/junctions/etc that they could use to plug them into the main power grid? Doesn't explain though why, when it was clear there was no immediate way home and power needed to be rationed that Janeway didn't order the holodecks kept off line and the power grid for them ripped out so a new one that connected to the main grid could be installed.
Chuck long ago explained why. Cause the writers didn't want to give up on holodeck run amok and holonovel stories despite the ship being stranded and with limited resources. With that disregard for internal logic you would have an easier time explaining if voyager was capable of warp whenever it wanted but couldn't use impulse engines at all.
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Dînadan
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Re: Civil Defense (DS9)

Post by Dînadan »

CareerKnight wrote:
Dînadan wrote: Random thought on maybe why they were incompatible - what if the holodecks had their own generator(s) and a closed power system with no terminals/junctions/etc that they could use to plug them into the main power grid? Doesn't explain though why, when it was clear there was no immediate way home and power needed to be rationed that Janeway didn't order the holodecks kept off line and the power grid for them ripped out so a new one that connected to the main grid could be installed.
Chuck long ago explained why. Cause the writers didn't want to give up on holodeck run amok and holonovel stories despite the ship being stranded and with limited resources. With that disregard for internal logic you would have an easier time explaining if voyager was capable of warp whenever it wanted but couldn't use impulse engines at all.
I was on about in universe rather than the real life "we just don't give a damn" attitude of the writers. And like I said even that falls flat from an in universe perspective. And traveling at warp when you can't do impulse isn't that implausible; for warp you need to alter the laws of physics so aren't physically moving through actual space but subspace/another dimension while impulse is purely sunlight speeds (i.e. warp isn't accelerating up to the speed of light and then continuing past it, but moving in a different manner altogether),
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CareerKnight
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Re: Civil Defense (DS9)

Post by CareerKnight »

Well I did say it would be easier to explain. Also I assume you meant sublight speed though sunlight speed does sound like how a hippie would refer to the speed of light.
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