Slash Gallagher wrote: ↑Mon May 21, 2018 11:49 amI always felt there never should had been light side Sith. Your choices as Warrior and Inquisitor should had been:
1. Building you own powerbase not caring about the Empire
2. Sacrificing for the Empire to end the Light.
I probably wouldn't have played then. The story about being a good guy trying not to be a monster in an evil society was the most interesting RP in the game.
It was the one decent thing the MMO brought to Legends.
I like the story concept, but i have my doubts about making sense in SWTOR.
You have the Agent and the Bounty Hunter. I think agent storyline was the best thing it broought to Legends.
I'm slightly curious as to how LS Sith Inquisitor plays, as I played mine as 100% DS for the cartoonishly evil villainy. Slightly more curious as to how Chuck's eventual playthrough of that is slated to go, as I know my Warrior's request, but don't know if it's going to be retreading the same ground or not.
Well, LS Inq is very much the "Hey guys. Look who it is? The slave. Remember slaves? Now look what I can do." And your villainy tends to be more of the Xanatos "lure them in with a silver tongue but you're still totally using them for what you need" style of badness than the more blunt "I'm a serial killer with a badge!" that DS Inq tends to get.
Neither is superior to the best Inq playstyle, though: the Ditz. "I am the chosen one! What's a force ghost?" and Zash and Thanaton's slow descent into realizing that you are, indeed, the prophesied child Zash was supposed to lift up, and their existential horror that the Force must not only be conscious but sadistic as well, is a whole level of easter-egg entertainment I don't the game ever topped again xD
(edit) Also sorry for the multipost this sort of thing happens when the homeless girl just peeks in once or twice a month xD
Last edited by SuccubusYuri on Mon May 21, 2018 6:13 pm, edited 1 time in total.
The story really FEELS split into two unnecessary Xpacs. Like the first eight chapters of KOTFE and the final eight of KOTET (you know, roughly) flow into each other with barely a beat. All the...SCORPIO shit, the Kirk mission planet, and Koth's little tantrums all felt very tacked on, filler to draw out time for, some reason. And that is the cardinal sin; we don't want to feel like the game is milking subscription time.
I can understand the companion jumble. We can't make meaningful progress on 40 companion stories at once, it just can't be done. We get to focus on SCORPIO, Kaliyo, and sort-of Vette and Jorgen and all those tiny run ins. That didn't please my Trooper, either, who has an unnatural hatred for Jorgen xD I also feel the community would be willing to forgive re-casting a part after ten years if it was a scheduling thing that led us to who we were focusing on more than them actually, you know, contributing something meaningful to the rails.
One of the things I enjoyed (as an Inq main) was my relationship with Ashara, particularly the bits where you lead her into the Sith Code, but sadly the only progress made on that front in four expansion packs was the brief little tutoring lesson at the start of Revan (one of the more satisfying scenes, too). And then she sat off to the side for the KOTFE nonsense. Like, that's an angle we don't explore a lot in Star Wars games. We are always the student, and when the other side comes round, it is a footnote. That wasted a lot of my time, personally, I felt. So after a time, "but I am emotionally invested" ceased being true. For a lot of my characters, and my favorite companions (especially since half of them didn't get to make the jumble).
Independent George wrote: ↑Sun May 20, 2018 1:55 am
What's the best way to play SWTOR if you hate MMOs?
I have the free version of SWTOR. I played around with each of the classes, and then stuck with the Smuggler because I really dug her storyline. The thing is... I absolutely despise MMO gameplay. I stopped doing sidequests in chapter 1 because, well, they bored the crap out of me, and I was already at Level 50 near the start of chapter 2. Finally I gave up because the tedium didn't make up for the brief glimpses of story we got afterwards.
I'm kind of in between games right now, and I'm trying to decide if it's worth reinstalling SWTOR & having another go at it. My original goal was to play opposite-alignment in each of the four muggle classes.
I'd just up and buy a one-month sub for the latest xpac. Think of it in this way: pay 15 bucks for the boxes. It gives you enough time to grind through the stories, if that's your thing, since the inevitable end-game grind doesn't sound like it will be something you actually spend time on.
Just make sure you have a few mod-items and maintaining your gear will take about 15 minutes every two planets (if you're stretchin it), then you have the story boost, unlimited access to the dungeons or the rail shooter if you just want to top off your level for the next planet and break up the monotony. Leveling via story under a sub is about 60% running, 30% cutscene, 10% that actual MMO combat xD
You're really only in it for the first three acts on each, then when you find someone who clicks with you (inevitably there will be ONE playstyle that you at-least-don't-despise and enjoying slinging the rotation out) use that single character for the xpac content.
But I view the game very much that way: I'm buying a box copy every year/two years on the cheap and then it's done once my forty hours are burned out, like a dragon age game.
When I ran a light side female Cathar Assassin two parts of the story stood out for me. First when she became girlishly giddy with Zash about the prospect of meeting a pirate.( Khem Val disapproves ).
Second. The profound ending when she used the light side of the force redeem the force ghosts. Horuk Mul, the ancient Sith Pure Blood, recognised it as freedom. What the Sith code claims to strive for was found in the light side.
Thread ends here. Cut along dotted line.
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