Star Trek (Ent): Impulse

This forum is for discussing Chuck's videos as they are publicly released. And for bashing Neelix, but that's just repeating what I already said.
AlucardNoir
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Re: Star Trek (Ent): Impulse

Post by AlucardNoir »

Artabax wrote: Tue Apr 23, 2019 3:57 pm
AlucardNoir wrote: Tue Apr 23, 2019 8:43 am
Artabax wrote: Tue Apr 23, 2019 12:47 am The whole point of ENT is that Vulcans are scum because Archer is awesome. Therefore T'pol CAN be cured with De con Gel and other Vulcans get Prime Directive = Kill them All.
That's Prime Directive = Let them DIE not Kill them All, seriously, you sound like that Steve Shives guy, or that Charles Sonnenburg fellow.
Steve Shives is OK, but who is this Charles Sonnenburg guy? He sounds awesome.
Some small time Linkara wannabe. Unfortunately he'll never be able to compete with the Miller hating one. And to be fair, who could he? All Mr. Sonnemburg has are SF movies and TV shows, Linkara had Marville, the fight was rigged from the start.
If Chuck or a mod reads this feel free do delete my account. I would do it myself but I don't seem to be able to find a delete account option. phpBB should have such an option but I guess this isn't stock phpBB.
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Yukaphile
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Re: Star Trek (Ent): Impulse

Post by Yukaphile »

Started around the same time as Nostalgia Critic and TeamFourStar.
"A culture's teachings - and more importantly, the nature of its people - achieve definition in conflict. They find themselves, or find themselves lacking."
— Kreia, Knights of the Old Republic 2: The Sith Lords
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Deledrius
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Re: Star Trek (Ent): Impulse

Post by Deledrius »

bronnt wrote: Tue Apr 23, 2019 6:22 pm
Yukaphile wrote: Sun Apr 21, 2019 7:10 pm Phlox could easily show up as a DC or Marvel villain. Like a mad scientist the heroes have to stop.
Phlox's understanding of evolution is about on par with Thanos' understanding of managing resources , so this checks out.
And sadly I think Phlox's understanding is still better than the way Discovery keeps using it. Phlox's is at least wrong.
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Yukaphile
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Re: Star Trek (Ent): Impulse

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OH NO HE DIDN'T! :lol:
"A culture's teachings - and more importantly, the nature of its people - achieve definition in conflict. They find themselves, or find themselves lacking."
— Kreia, Knights of the Old Republic 2: The Sith Lords
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Re: Star Trek (Ent): Impulse

Post by clearspira »

Madner Kami wrote: Sun Apr 21, 2019 3:24 pm Everyone, including Chuck himself, misses the true horror of this episode, even though Chuck gets really close to unreveling the actual horror. Pay attention to how often those "mindless" Vulcans actually display feats of strategic thinking and being able to operate more complex machinery. They might have lost control and aren't exactly brilliant scientists anymore (some more severely hampered than others), but they are still there.

The true horror is, T'Pol may be loosing her mind, but she's the only one seeing the truth. They are going to kill the Vulcans and Phlox is lying. He wants them dead. Either that or yet again more of the ultimate hubris: If I can't heal them right now, then nobody can do that, ever, so let's kill them all. And Archer goes along with this transparent attempt of Phlox trying to cover up his mass-murdering tendencies.
I'll give ENT this much: Intelligent zombies are the only way a zombie apocalypse could even remotely happen. Because put simply, zombies are a pathetic enemy.

The British proved very well during colonialism and the Americans proved very well against the original residents what happens if you put rifle against spear.
Well here we don't have that: we have rifle against teeth, which is a ludicrously one-sided battle (ask any of the many teeth-based species we have managed to kill off). Add into that the fact that we are intelligent, tactically minded beings and there are numerous defences and offences we can employ.

This is why any tv series or film requires either the setting to be conveniently months after the outbreak such as Walking Dead, or most of the characters to be idiots... like the Walking Dead. Any other scenario and the zombies lose.

PS World War Z is a very silly book. It has a view of military tactics and capabilities that only a non-soldier could hold.
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Re: Star Trek (Ent): Impulse

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clearspira wrote: Tue Apr 23, 2019 11:39 pm
Madner Kami wrote: Sun Apr 21, 2019 3:24 pm Everyone, including Chuck himself, misses the true horror of this episode, even though Chuck gets really close to unreveling the actual horror. Pay attention to how often those "mindless" Vulcans actually display feats of strategic thinking and being able to operate more complex machinery. They might have lost control and aren't exactly brilliant scientists anymore (some more severely hampered than others), but they are still there.

The true horror is, T'Pol may be loosing her mind, but she's the only one seeing the truth. They are going to kill the Vulcans and Phlox is lying. He wants them dead. Either that or yet again more of the ultimate hubris: If I can't heal them right now, then nobody can do that, ever, so let's kill them all. And Archer goes along with this transparent attempt of Phlox trying to cover up his mass-murdering tendencies.
I'll give ENT this much: Intelligent zombies are the only way a zombie apocalypse could even remotely happen. Because put simply, zombies are a pathetic enemy.

The British proved very well during colonialism and the Americans proved very well against the original residents what happens if you put rifle against spear.
Well here we don't have that: we have rifle against teeth, which is a ludicrously one-sided battle (ask any of the many teeth-based species we have managed to kill off). Add into that the fact that we are intelligent, tactically minded beings and there are numerous defences and offences we can employ.

This is why any tv series or film requires either the setting to be conveniently months after the outbreak such as Walking Dead, or most of the characters to be idiots... like the Walking Dead. Any other scenario and the zombies lose.

PS World War Z is a very silly book. It has a view of military tactics and capabilities that only a non-soldier could hold.
The big issue with a zombie apocalypse is cultural inertia, logistics, and getting people to adapt. Yes, the military can handily deal with a force of weaponless infantry coming to storm their fortifications. But can they deal with supplies running out when they can't access their munitions due to unsecure territory, or lack of munitions whatsoever due to no civilians manning the factories that make weapons. Imagine the same thing happens with fuel lines, with food, medicine, and a thousand other things you need to keep things going.

How long can they last when such things dwindle, and the enemy is continually resupplied due to disease, death, starvation, and other such things keep happening, dwindling your own side. What do you do then?

Now think on how the US, and other 21st century militaries, require so much manufacturing and transportation, and how much of that is really ready in a war.
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Re: Star Trek (Ent): Impulse

Post by Jonathan101 »

It depends on things like how the zombification process is spread- for instance, in both The Walking Dead and the Romero movies, everybody in the world is fated to become a zombie when they die as long as their brain is intact, so the threat is magnified and you can't simply treat it like a virus that needs to be wiped out.

The Resident Evil games are sort of interesting as well, since in the backstory at least the T-Virus is established as being potentially able to infect the overwhelming majority of life on the planet, not just humans. They never really go all the way with this (e.g. zombie ants, zombie bed bugs etc) but that fact, along with the virus producing a whole range of monsters other than simple zombies, makes it a much more convincing apocalyptic threat.

The "Living Dead" series is the most fun about it though, since the zombies still have their old personalities except that they are now psychopaths who want to eat your brains, plus they are murder to kill.
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Re: Star Trek (Ent): Impulse

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clearspira wrote: Tue Apr 23, 2019 11:39 pm The British proved very well during colonialism and the Americans proved very well against the original residents what happens if you put rifle against spear.
There's a lot more to that that went on. One of them was the different mentalities that were held.

The English/Americans had a mind to what we'd call modern warfare, even the civilians did, while the natives operated in the way all nomadic people's have where two sides would fight and the loser was expected to pick up and go elsewhere, a mentality the Americans ancestors held a century and a half ago before their final nomadic migration to England (Germanic and Celt tribes did the same thing - Caesar destroyed such a migratory group of Alemanni making their way to Spain that kicked off his involvement in Gaul).

This was first really seen in the Anglo-Powhatan Wars, especially the second one. After massacring a third of the colonists the Powhatan didn't press their advantage because they didn't think in those terms. They just assumed the English would move on as everyone else had and then beat up someone else and displace them.

The English regrouped, gathered into a single well defended settlement and then waged a guerilla war making harassing attacks, targeting their infrastructure (fishing weirs, etc) and crops, that at times stalled the Powhatan from attacking with their superior numbers (having 800 vs 60 fighting colonists critically short on gunpowder).

Another example is how Sioux once lived around Southern Manitoba/Eastern Ontario around the time of Columbus. They made their way to the Plains because the Ojibway attacked driving them out from that region, and coming into the Northern Plains, they then devastated the weaker local tribes as they displaced them in turn. This is why small tribes that were once great, like the Pawnee, became devoted allies of the US as they saw them as their means of vengeance upon the Sioux even if it meant the US was the ultimate winner in the end.

One can also see it in the reactions the natives later had, just moving away as the US moved west, not realizing the big picture that the Americans weren't going to leave them alone and wouldn't stop until securing as much of the continent as they could and subordinate any Indians that couldn't get away.
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Re: Star Trek (Ent): Impulse

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cdrood wrote: Sat Apr 20, 2019 10:16 pm Wasn't Spock's cover when the Klingons arrived in "Errand of Mercy" that he was a Vulcan trader in trillium? Is that really a good job for a Vulcan to have?
Trellium-D is poisonous/zombifying to Vulcans. However, there is a Trellium-K that is referenced elsewhere that might be safe for them to handle. It's never explicitly stated, but I suspect that Spock may have been using Trellium-K for his dissembling...unless he was in a snarky mood and was stealth-dissing the Klingons.

Spock (Thinking): Ha! You warrior-numbskulls are so stupid, you don't know that Trellium-D is poisonous to Vulcans. I should've gone bigger and told them they used to have ridges on their skulls. I bet they would've believed it, too!
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Re: Star Trek (Ent): Impulse

Post by TrueMetis »

Asvarduil wrote: Mon Apr 29, 2019 2:09 pm
cdrood wrote: Sat Apr 20, 2019 10:16 pm Wasn't Spock's cover when the Klingons arrived in "Errand of Mercy" that he was a Vulcan trader in trillium? Is that really a good job for a Vulcan to have?
Trellium-D is poisonous/zombifying to Vulcans. However, there is a Trellium-K that is referenced elsewhere that might be safe for them to handle. It's never explicitly stated, but I suspect that Spock may have been using Trellium-K for his dissembling...unless he was in a snarky mood and was stealth-dissing the Klingons.

Spock (Thinking): Ha! You warrior-numbskulls are so stupid, you don't know that Trellium-D is poisonous to Vulcans. I should've gone bigger and told them they used to have ridges on their skulls. I bet they would've believed it, too!
As pointed out earlier, trillium is not the same thing as trellium.
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