I always had this idea where there was a game that a combination of Civilization, Age of Empires/Empire Earth, Sim City where you controlled a civilization from start to finish on a scaled Earth. When I mean scaled Earth, everything was to scale.
What I mean by that is that your civilization like Civilization builds cities, possibly start as a city state but expand out. On a scaled Earth. So it would take weeks or months (in game) to move ground units. Everything takes the time to build in game just like real world.
As you progress and advance your tech, movements across the Earth becomes faster. All of the in game mechanics mimics real world. So if your progress from the horse to internal combustion or steam engine you get faster. Bigger populations means bigger army.
Basically recreate the real world but as game with real world mechanics. But obviously sped up. But you can slow it down so you can do your small adjustments. Also have a good enough programming that for example, you can leave your cities to grow under designed conditions you created. Last thing you want to do is be in control of 100 cities that you have to manage like 100 Sim Cities.
But you can tailor make each city into what they are strong with. Industrial city. A textile one. Economic one and so forth.
Like I said the game can be sped up and slowed down. It will not be a turn based game.
Can't think how to make it multi-player though without a turn based system where it would take months if not years for a conclusion.
Your Dream Game
Your Dream Game
I got nothing to say here.
Re: Your Dream Game
I've got two, one is fairly simple and straight forward the other is more complex in nature. Both are action/adventure games and but one is more gritty and grounded while the other is meant for a more general audience.
The first is a Tomb Raider game set in my own continuity which would borrow elements mainly from the survivor games along with Uncharted, The Last of Us, Horizon and Journey.
The other is a video game trilogy which would be a direct sequel to Raya and the Last Dragon. This one is a bit more on the odd side because my idea this would be a Trilogy where all three games were made at the same time. A kinda Lord of the Rings thing which is of course much harder to pull off in a game then film but I think it could be done.
Basically the third game would be the first developed, we'd have all the mechanics figured out and then get to work on the second and third and while removing elements from those games. The first and third game would be an open world with the first game locking players off in one area while the third game allows you to explore all of Kumandra, the five lands and the inland sea. As said before the third game is the one where players get access to all mechanics and fully explore the world.
The second game is the smallest of the three, being completely linear and only including one new mechanic which is the ability to switch between characters. The idea is to go big for the first and last chapters of the Trilogy but to go small for the second chapter to help avoid people getting bored of the open world and to keep the gameplay feel fresh.
In terms of gameplay this would have the combat and stealth of the Arkham Series, the navel combat of Assassin's Creed 4 and the platforming of Prince of Persia: The Sands of Time. Along with a unique aerial combat system where we ride around on a dragon like a horse but with three dimensional thinking. The open world would be a combination of Breath of the Wild, Elden Ring and Horizon and include what I call theme park thinking. The idea here is exploring the world of Kumandra is basically like going to a new Disney Theme Park/s with unique events, "rides" aka levels, but all tied together with a story that takes you across this world.
This would be risky but I think it could work and lead to a great game trilogy.
The first is a Tomb Raider game set in my own continuity which would borrow elements mainly from the survivor games along with Uncharted, The Last of Us, Horizon and Journey.
The other is a video game trilogy which would be a direct sequel to Raya and the Last Dragon. This one is a bit more on the odd side because my idea this would be a Trilogy where all three games were made at the same time. A kinda Lord of the Rings thing which is of course much harder to pull off in a game then film but I think it could be done.
Basically the third game would be the first developed, we'd have all the mechanics figured out and then get to work on the second and third and while removing elements from those games. The first and third game would be an open world with the first game locking players off in one area while the third game allows you to explore all of Kumandra, the five lands and the inland sea. As said before the third game is the one where players get access to all mechanics and fully explore the world.
The second game is the smallest of the three, being completely linear and only including one new mechanic which is the ability to switch between characters. The idea is to go big for the first and last chapters of the Trilogy but to go small for the second chapter to help avoid people getting bored of the open world and to keep the gameplay feel fresh.
In terms of gameplay this would have the combat and stealth of the Arkham Series, the navel combat of Assassin's Creed 4 and the platforming of Prince of Persia: The Sands of Time. Along with a unique aerial combat system where we ride around on a dragon like a horse but with three dimensional thinking. The open world would be a combination of Breath of the Wild, Elden Ring and Horizon and include what I call theme park thinking. The idea here is exploring the world of Kumandra is basically like going to a new Disney Theme Park/s with unique events, "rides" aka levels, but all tied together with a story that takes you across this world.
This would be risky but I think it could work and lead to a great game trilogy.
Re: Your Dream Game
A grand space sim game, like Elite Dangerous but with more depth to it. I keep toying with ideas for better planet generation (but I've never got as far as seeing if I can actually make them work!)